samidodamage
Buddy Fan Club member
Warning: Wall of Text:
I have tried to adopt alternate terminology to explain my preferences in how I approach trading in Elvenar. I have completely dropped the use of *fair/unfair* (and hopefully any negative connotations associated with those words). I have kept the star designations the game provides as a descriptor of the types of trades I place/take across the three tiers of standard goods. I have adopted the continuums of *simple to complicated* and *balanced to unbalanced* to explain my position:
My goal is to maintain a ratio close to 1:1:1 within each tier of my goods inventory on hand and consider my inventory *balanced* when I'm successful at this. I want to do this in the simplest way (for me) that I can. I'm not fixated on them being exactly equal; a couple million off in either direction isn't a concern within the same tier. As long as the lowest amount of any good within a tier meets my minimum expectations for 'goods on hand' all goods within that tier, I'm happy. I've been measuring my standard goods inventory in the millions and tens of millions for years now. For the early chapters, the idea was the same, but the actual numbers were smaller. I don't compare the inventory on hand across tiers, preferring to maintain levels within each tier relative to the demand on my city for them from my game. In general, I'm happiest when I have very high levels of T1, high levels of T2 and above average levels of T3 in storage.
When I place and accept trades only same-tier 2* or better, I can maintain a balanced goods inventory within each tier using simple math.
When I place and accept trades cross-tier 2* or better, I can maintain a balanced goods inventory within each tier using more complicated math.
If I were to try to determine the relative value to the market of various goods, then place and accept trades that allowed me to bring benefit to my city by utilizing trading without regard to star value or tier assigned to the goods, I could maintain a balanced goods inventory within each tier by using much more complicated math***.
Note the emphasis on *if*; I have not played this game this way. I'm not playing this game for the economic components. For one, it's not set up as an open market and rewards cooperation over competition making other econ market games more appealing if that's the part of my brain I want to tickle.
Here, I'm looking for the simplest way to maintain a balanced inventory of goods on hand within each tier. Hands down, that's placing and accepting only same tier 2* or better trades. No, I don't like wading through useless (to me) trades, but I stopped expecting the game to do anything about that years ago. While there had been overwhelming consensus among players that the 1:4:16 ratio was outrageous and that the game's decision to change that to what it is today was a good one, there were unexpected (at least by the vocal players) consequences. The most visible one now is: there's more cross trades posted. I don't like having to wade through those useless (to me) trades. That caused me to choose be in an FS that does not allow cross trades****, preserving one area where I could click with abandon and be of service to my FS with little effort on my part. Another side consequence is also very real: I don't visit the non-FS part of the trader nearly as often. When I do, it's usually 12-16 pages of standard goods trades and when I'm finished it's usually 5-8 pages of standard goods cross trades.
***I don't dislike math. I'm fairly proficient at it through Algebra. Advanced math beyond that makes my eyes glaze over. The only branch of math that never made sense to me was Accounting. Note that I tried to learn it in the days of ledger books and carbon paper, so there's that. Still, it's the only place I know of in math where the standard calculation and the reverse of the standard calculation totals (in other areas of math, that is a standard way to 'check' your answer for accuracy) can be in agreement and you can still be *out of balance* .
****Note that this is my 2nd city FS. The one where I built the city without the newbie *mistakes* made in the first one, including finding an FS made up of like-minded players. In the first city, I'm still in my first FS and am AM now, but it's a casual FS with fewer rules/requirements and allows cross trades.
I have tried to adopt alternate terminology to explain my preferences in how I approach trading in Elvenar. I have completely dropped the use of *fair/unfair* (and hopefully any negative connotations associated with those words). I have kept the star designations the game provides as a descriptor of the types of trades I place/take across the three tiers of standard goods. I have adopted the continuums of *simple to complicated* and *balanced to unbalanced* to explain my position:
My goal is to maintain a ratio close to 1:1:1 within each tier of my goods inventory on hand and consider my inventory *balanced* when I'm successful at this. I want to do this in the simplest way (for me) that I can. I'm not fixated on them being exactly equal; a couple million off in either direction isn't a concern within the same tier. As long as the lowest amount of any good within a tier meets my minimum expectations for 'goods on hand' all goods within that tier, I'm happy. I've been measuring my standard goods inventory in the millions and tens of millions for years now. For the early chapters, the idea was the same, but the actual numbers were smaller. I don't compare the inventory on hand across tiers, preferring to maintain levels within each tier relative to the demand on my city for them from my game. In general, I'm happiest when I have very high levels of T1, high levels of T2 and above average levels of T3 in storage.
When I place and accept trades only same-tier 2* or better, I can maintain a balanced goods inventory within each tier using simple math.
When I place and accept trades cross-tier 2* or better, I can maintain a balanced goods inventory within each tier using more complicated math.
If I were to try to determine the relative value to the market of various goods, then place and accept trades that allowed me to bring benefit to my city by utilizing trading without regard to star value or tier assigned to the goods, I could maintain a balanced goods inventory within each tier by using much more complicated math***.
Note the emphasis on *if*; I have not played this game this way. I'm not playing this game for the economic components. For one, it's not set up as an open market and rewards cooperation over competition making other econ market games more appealing if that's the part of my brain I want to tickle.
Here, I'm looking for the simplest way to maintain a balanced inventory of goods on hand within each tier. Hands down, that's placing and accepting only same tier 2* or better trades. No, I don't like wading through useless (to me) trades, but I stopped expecting the game to do anything about that years ago. While there had been overwhelming consensus among players that the 1:4:16 ratio was outrageous and that the game's decision to change that to what it is today was a good one, there were unexpected (at least by the vocal players) consequences. The most visible one now is: there's more cross trades posted. I don't like having to wade through those useless (to me) trades. That caused me to choose be in an FS that does not allow cross trades****, preserving one area where I could click with abandon and be of service to my FS with little effort on my part. Another side consequence is also very real: I don't visit the non-FS part of the trader nearly as often. When I do, it's usually 12-16 pages of standard goods trades and when I'm finished it's usually 5-8 pages of standard goods cross trades.
***I don't dislike math. I'm fairly proficient at it through Algebra. Advanced math beyond that makes my eyes glaze over. The only branch of math that never made sense to me was Accounting. Note that I tried to learn it in the days of ledger books and carbon paper, so there's that. Still, it's the only place I know of in math where the standard calculation and the reverse of the standard calculation totals (in other areas of math, that is a standard way to 'check' your answer for accuracy) can be in agreement and you can still be *out of balance* .
****Note that this is my 2nd city FS. The one where I built the city without the newbie *mistakes* made in the first one, including finding an FS made up of like-minded players. In the first city, I'm still in my first FS and am AM now, but it's a casual FS with fewer rules/requirements and allows cross trades.