Silver Lady
Well-Known Member
I wonder what would happen if the neighbors of your FS members could be your neighbors too?
wouldnt that effectively reduce the number of people that could possibly visit?I wonder what would happen if the neighbors of your FS members could be your neighbors too?
I think you're misreading that. Silver Lady is talking about each of a FS' members neighborhoods also counting as being part of your neighborhood. So in a 25 member FS, you'ld have 24 other players' neighborhood added to yours. That's a significant increase of those who visit and trade with you.wouldnt that effectively reduce the number of people that could possibly visit?
I think you're misreading that. Silver Lady is talking about each of a FS' members neighborhoods also counting as being part of your neighborhood. So in a 25 member FS, you'ld have 24 other players' neighborhood added to yours. That's a significant increase of those who visit and trade with you.
I guess, but then that means your FS members outside of your neighborhood violate the "discovered neighbors" thing. They clearly could do it. Afterall as I understand it trade of sentient and Ascended goods doesn't require being in a neighborhood. I think the bigger issue is that would be a huge increase than whether they could code it.Visiting, maybe, but not trade, because the violates the "discovered neighbors" thing, the way the code is written.
I would think getting stuck on the edge as it is currently is on some level a breeding ground for active cities becoming inactive ones.
That is not a true statement, otherwise even I in this role or this forum or all the Support staff would not exist. What you don't consider is the developer's time to deal with this issue, and maybe there are other related issues that we do not know/understand. Also, the time a developer takes to make a program that moves your city and the testing needed to ensure it does not break things is time not spent in other areas like game development and such.Inno does not care about customer satisfaction so is not motivated to address this issue.
Sad to think that might be the case. I would think customer satisfaction would translate into money being spent, but that's just me. One thing is for certain, an active city going dead is not going to generate any money.My point is - our ideas might not work, but it is absurd to believe that our inability to conceive of a solution means that there is not a solution, because most likely there is, but Inno does not care about customer satisfaction so is not motivated to address this issue.
Any kind of targeting would require effort and therefore spending more money. They have a very simple process which they can ignore and it runs itself week after week and 99% of their players never come here to complain. Complaint threads on the forums are generally an echo chamber, with a few dozen people making up the vast majority of the posts. Inno is a for-profit company. they are counting diamond sales vs costs and paying as little attention to the forums as they can get away with.personally i wonder if they target the larger cities to be moved to the desert. like "hey they dont need neighbors" like a smaller city would.
It would help some things and not others while creating new issues. Some people would like it, others would hate having to visit more FS members every day. It also throws off the importance of exploration for early cities. The moment they join a fellowship they have all the trading partners they ever need. Getting 10 tournament chests, unlocking all levels in the Spire, or completing Fellowship[ adventures would suddenly become much easier reducing competition and diamond sales.Maybe we are looking at this from the wrong perspective. What if FSs were enlarged?
It's called a sanity check. We got to where we already are by implementing the best of the available ideas. You need to at least walk through the pros snd cons of something that MIGHT be a better idea.My point is - our ideas might not work, but it is absurd to believe that our inability to conceive of a solution means that there is not a solution, because most likely there is ...
That is not a true statement, otherwise even I in this role or this forum or all the Support staff would not exist. What you don't consider is the developer's time to deal with this issue, and maybe there are other related issues that we do not know/understand. Also, the time a developer takes to make a program that moves your city and the testing needed to ensure it does not break things is time not spent in other areas like game development and such.
Any kind of targeting would require effort and therefore spending more money. They have a very simple process which they can ignore and it runs itself week after week and 99% of their players never come here to complain. Complaint threads on the forums are generally an echo chamber, with a few dozen people making up the vast majority of the posts. Inno is a for-profit company. they are counting diamond sales vs costs and paying as little attention to the forums as they can get away with.
Sad to think that might be the case. I would think customer satisfaction would translate into money being spent, but that's just me. One thing is for certain, an active city going dead is not going to generate any money.
others would hate having to visit more FS members every day.
Is it hard to clip a coupon from the circulars or tap a button to clip a digital coupon? No, but do I really need to save 20₵ on that box of cereal? Am I going to feel like I am missing out if I let those 20₵ go or will it not make any difference in my mental state or my bank account if I skip the coupon experience at checkout? I don’t need to spend my time clipping 100 coupons if I can afford to buy that box of cereal any time I want.I do not understand the difficulty of clicking on the help button in the list of Fellowship members is difficult - though there are players that find the effort to daunting to perform daily.
I think for some it's less about the effort, and more about the mind-numbing repretitiveness.I do not understand the difficulty of clicking on the help button in the list of Fellowship members is difficult - though there are players that find the effort to daunting to perform daily.
I think for some it's less about the effort, and more about the mind-numbing repretitiveness.