DeletedUser594
Guest
I just wanted to kick off a thread for sharing what we learn on the new battle system. Did you find anything interesting in Battle that changes your strategy, tactics, choice of troops?
This thread is not for discussing how fighting impacts pace of expansion or related changes. Please use appropriate threads for issues that are not directly to play on the battlefield They aren't hard to find.
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I thought priests and cerbs were getting nerfed but so far I like the changes. Cerbs lost their one shot kill but seem more effective against a wider range of opponents ( lost some ability against Golum/Stein though).
Archers have been a dissapointment. i expected a bit more firpower. They still feel like bench warmers to me
Priests are really growing on me. They have more oomph than I expected. I read a post in beta where they were called worse than useles. I disagree. Here's an experimental fight using only priests: (pending approval)
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@Mykan -
I've been looking at that as well. Swords are causing as much damage to HM that my archers are doing with their bonus (1st round tournies anyway). Cerbs can damage stein, and to a lesser extent canon. They cause minimal damage to hM but even 1 point is better than before. The biggest improvement with cerbs and Archers is theiir defense. The cerbs are lasting 3 or 4 rounds with multiple hits. Overall I say they are more useful even if it takes an extra hit to take out an archer.
Axe lost their ability to damage stein and their ability to take a hit from stein it seems so far- so exactly as would be expected from the chart.
This is all based on very limited experience so far and totally subject to change.
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This thread is not for discussing how fighting impacts pace of expansion or related changes. Please use appropriate threads for issues that are not directly to play on the battlefield They aren't hard to find.
-------------------------------------------------------------------------------------------------------------------------
I thought priests and cerbs were getting nerfed but so far I like the changes. Cerbs lost their one shot kill but seem more effective against a wider range of opponents ( lost some ability against Golum/Stein though).
Archers have been a dissapointment. i expected a bit more firpower. They still feel like bench warmers to me
Priests are really growing on me. They have more oomph than I expected. I read a post in beta where they were called worse than useles. I disagree. Here's an experimental fight using only priests: (pending approval)
@Mykan -
I've been looking at that as well. Swords are causing as much damage to HM that my archers are doing with their bonus (1st round tournies anyway). Cerbs can damage stein, and to a lesser extent canon. They cause minimal damage to hM but even 1 point is better than before. The biggest improvement with cerbs and Archers is theiir defense. The cerbs are lasting 3 or 4 rounds with multiple hits. Overall I say they are more useful even if it takes an extra hit to take out an archer.
Axe lost their ability to damage stein and their ability to take a hit from stein it seems so far- so exactly as would be expected from the chart.
This is all based on very limited experience so far and totally subject to change.
.
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