I would like to help you get an understanding of the above concept of overextending scouting and acquiring provinces.
- The first time this was mentioned was here on the forum about 4 months ago by Kat, at the time the resident guru on the intentions of the developers. He stated they needed to and intended to balance the game. Before that point Innogames encouraged and promoted scouting and expansion by way of quests, Hints on log in and the wiki, and even providing the easiest way at times to get an expansion in the expansions list of 3 ways, The reaction was not good. Many thought balancing the game meant making it more frustratingly slow unless you spent $ for expansions.
- Each Chapter up to Orcs had about 5 expansions each, and once the guest races appeared the space requirements increased and the expansions in research were fewer, now the next guest race and chapter is reported to only have three expansions you can buy with time (kps) But low and behold they now let you buy many more... Obviously there was a reaction.
- The next time it came up was with the release of Orcs when they required Orcs to negotiate beyond a certain ring, I believe 10. This was met with great resistance by anyone who had not started the Orc Chapter. again Kat championed the fact the developers wanted to throttle the acquisition of provinces by negotiating instead of fighting, since some had stratagized that building large numbers of mfgs gave them goods to grow and expand faster. Many saw this as an attempt to increase revenue with diamond purchases of expansions
- Now with the new battle system we hear from you and others that the Chests over the scouts represent a desired , balanced amount of expansion not only as minimum as they appear to represent. After you complete the chest the magic # disappears, but I doubt most experienced players were below that number and found the "min" no problem. The supposed max/min after Orcs is to TBD. Some ask is this how you encourage and reward players?
- Now you and a few others tout that it is the only way to play the game, stay in your place, stay balanced and trod along like good consumers in line, between these new magic lines of min and max. This was not how the game was first sold or played for almost a year. Players felt good moving ahead as fast as they could, within the limits or goods, supplies, expansions and population, the found ways, some spending $1000s of dollars to be winners. This encouraged people to feel like they were smart.
- This new set of limits and a new philosophy has not been around forever. but is recent, so you should not disparage those that find it a real issue.
I hopes this helps you be less a know it all. thanks
Well, the long and short of things is that all things, including games such as Elvenar, change. How much or how little is dependant upon the game. You state that the Devs intended to balance the game and they notice of such approximately 4 months ago. This was clue one that things were a changin'.
The problem here is that players are living in the past. That was how things were, not how they ARE today. Inno stated they intended to change things up, slow the pace down and balance things out. That is what they did. Elvenar has been around for approximately 2 years, give or take a few months. In that time it has seen seven, soon to be eight expansions to the game. That is an unheard of pace in the gaming world. Do you have any idea of how long it takes to envision and write out a story to include quests etc? Then to turn around and code this? Then turn around and have the requisite graphics and sound? Then there is the interface so that each building/unit/attack/defense/ability/good etc is linked to not only its proper place and home but it playable and does not upset the existing flow of things?
Players are encouraged and rewarded with new expansions and new ways that they can grow and interact and explore the world and their environs. The game is NOT just about existing players but about new players coming in. Sometimes change is uncomfortable and hurts but it is necessary and is adapted to and the world goes on.
Noone has touted that ONLY way to play the game is stay in your place etc. I and I am certain noone else has ever said let alone suggested that so on that I call BS and that it's an out and out lie. What I and others have said is to balance game play. When others complain about not winning battles I pointed out why, in that they had over-conquered and should rectify that if they wished to continue fighting etc.
Was the game sold with some understanding that it would never change? No. Each person KNEW the risks that the game could and likely would change. Heck every players knows the risks that today they log on to play Elvenar and in two more days the Devs could suddenly decide 'nope, time to move on with our lives, and shut it down completely.'
No, the new set of rules and philosophy has not been around forever but you have known it was coming for what now? 1/6 of the total time that Elvenar has been a game? Most COMPANIES that EMPLOY people don't even give that kind of notice of change coming.
I'm not a know it and have never billed myself as such. I simply came back in, took a look at the game and the rules etc., read and listened, watched and relearned. I saw and experienced that it was harder to fight when I went over the provinces, harder still if I was over by a chapter or more and that it got progressively easier the closer those numbers came to lining up. I compared this to what others were experienced and found it to be true no matter the time. In essence I learned the game and when people complained of a problem I offered the benefit of what was learned.
Some people did not like that.
I've been playing for about 5 months, I have always taken the scouting/conquer number in the Scouts research as a minimum. As there has never been a announcement, until recently and only an announcement from players nothing official from Inno (I may be wrong about that), that it is not.
We must also realize that we are taking criticism from a player that's only played for 4 weeks, by his own admission. So rather than get physco analyzed by a first semester physc student I will leave that too the people who have actually put the time and effort into this game
It is both a minimum and a maximum number for OPTIMUM results. That means that as long as you stay within that # / # you will be able to battle as it should be without taking massive losses or coming to an outright stall and having to retreat to save your forces.
Yes, I've come BACK to the game and only been playing for approximately 4 weeks and in that time I've managed to learn the game and figure it out and give constructive advice. I'm sorry that you did not like getting told that the reason you are having problems is in part your own doing. It does not take even a first semester psych student to look at what you were doing and properly diagnose it and offer advice. What you had was a case of where you went into a doctor with a nail in your head and complained of a headache and when the Doc attempted to help by pulling the nail out you complained then got angry with the guy trying to help.
Actually at the end of the orc-chapter my squad of swordacrobats now is 1140. So where you get the idea that my max troopsize would be 3534 is beyond me. Might be the theory, but very definitely not the thruth out here. And yes, everything is researched and activated. So what are you talking about?
Enemy squads are about 5x mine.
The squads are larger, but you produce more at a time too. And the enemy squads are way larger too. So the fact that I have a higher number next to my squads doesn't mean a thing.
*Sigh* Okay, this REALLY should be OLD HAT to a person that has played as long as you claim.
That 3534 number is for the base number of troops that you start with and likely the next few. Each of these has a troop size of 1. You find this out by clicking in the little blue 'I' in the upper right hand corner of the troop type where it tells you all about it. There is a bottom bar that slides left to right marked 'troop size.' Thus a troop size of '1' means that a squad that COULD hold 3534 would hold 3534 of these. A troop size of 2 would divide that number in half. Your swordacrobats appear to divide that number by 3. Some do it by more than that. It's why some squads are larger than others and some are smaller.