DeletedUser1590
Guest
I joined Elvenar first and foremost to take advantage of the city building aspect of the game. But watching buildings upgrade is about half a tic mark higher than watching paint dry. It was the battling that gave the game its "fun" quotient. The nerfing of the battle units has thoroughly sucked the life and fun out of battling so badly that I'm actually considering knocking down my barracks and armories because troops are now useless.
During the tourney I attacked a squad of archers with my sorceresses; that same unit (which would have done zero damage before the "improvement") destroyed 7 of my 12 sorceresses on its next turn. Golems no longer do any significant damage to archers anymore either. I went up against 3 cannoneers and 1 archer with 4 sorceress units and a golem unit. I lost 2 full sorceress units and half the golems. And before you tell me I don't know how to battle: I first-shot all of the AI's units round one--which should have dropped their attack damage--and by round two had the golems in action. Five-on-four and I lost half my troops. That's broken. Badly.
And, to rub salt into the tourney wounds, catering costs went through the roof and the AI's total number of units routinely hits six and seven units, even in the early rounds.
The devs are running this game into the ground and people aren't confining their complaints to this forum anymore. The reviews on gaming sites are overwhelmingly negative, but it feels like Inno has its head in the sand. When a game stops being fun, people stop playing. I b*tched about the orc requirement for negotiating--particularly bc it was introduced when I was at the tail end of dwarves--but resigned myself to the fact that I'd have to simply fight the sites in the provinces I could fight even with heavy losses and wait until I got larger squad sizes to finish the provinces off. But now winning is, for all intents and purposes, impossible.
Thanks for nerfing the fun along with the troops.
During the tourney I attacked a squad of archers with my sorceresses; that same unit (which would have done zero damage before the "improvement") destroyed 7 of my 12 sorceresses on its next turn. Golems no longer do any significant damage to archers anymore either. I went up against 3 cannoneers and 1 archer with 4 sorceress units and a golem unit. I lost 2 full sorceress units and half the golems. And before you tell me I don't know how to battle: I first-shot all of the AI's units round one--which should have dropped their attack damage--and by round two had the golems in action. Five-on-four and I lost half my troops. That's broken. Badly.
And, to rub salt into the tourney wounds, catering costs went through the roof and the AI's total number of units routinely hits six and seven units, even in the early rounds.
The devs are running this game into the ground and people aren't confining their complaints to this forum anymore. The reviews on gaming sites are overwhelmingly negative, but it feels like Inno has its head in the sand. When a game stops being fun, people stop playing. I b*tched about the orc requirement for negotiating--particularly bc it was introduced when I was at the tail end of dwarves--but resigned myself to the fact that I'd have to simply fight the sites in the provinces I could fight even with heavy losses and wait until I got larger squad sizes to finish the provinces off. But now winning is, for all intents and purposes, impossible.
Thanks for nerfing the fun along with the troops.