The easy answer is that the benefits of many wonders were being nerfed to oblivion because of the large production increases in event buildings, manufactories, etc. that occurred in the later chapters.
OK, so you adjust those bldgs, manu, ect ... which is tied
to CH or research not SS ( which has optional researches )
Its pure laziness not to just adjust the bldgs.
I know know we might disagree on optional researches
and this community has had debates on them but as a
end game player I don't think you realize just what a
crock it is for mid CH players, to be told.....
MH always to CH max, do all optional SS increases,
always max manus to research, place all land earned
and researched, have a zillion armories.....
Its also never a "good" thing to take control of how
a player might want to play and force every player
to play the way Inno wants it to be played.
I don't care if something was increased, that doesn't
mean that the change is "good" ....... Or..... for each
of your bullet points, do we really need to list/go thru
for each CH....... no you shouldn't have to.....
with less variability based on player actions.
NH chest tied to SS .... orcs tied to SS .... Buff tied to SS .... Buff tied to SS .... Increase tied to SS
Even if they wanna be Lazy, it just might be better
to tie this stuff to CH not SS. Infact 1 of the best ways
to balance things is exactly that..... tie stuff to CH, not
things like SS or MH cap.
I'm trying to embrace your hope that the devs are
trying to help, but I want specifics dude.....
Let me give you a picture of what happened to 2
of my worlds, and many many other players too......
Forced Migration cost me 1/2 my # of squads, it
increased all of my costs that weren't covered by my
CH'izing all my bldgs ( there went 300-400 RRs, poof ),
recoup'n troop loss's takes 50% longer, and unless
I want Spire catering costs to go thru the roof, I can't
place any new land to offset all the downsides.
Just looking @ the Math, each SS increase (researches)
decrease in relation to your core SS, as your CH increases.
So the impact to players is greatest the newer ur city.
Now it would be 1 thing if by fighting the game used
my listed SS always, and increased difficulty by adjusting
what I was fighting..... but pretty much, Inno's idea of
difficulty is boosting SS, so your enemies live longer
to inflict more dmg ( troop loss's )
As an "expense" ( troop production ) , all increasing
your SS does, is accelerate troop loss's.... the actual
fight is no harder that it was.... in that I mean the
following : if its (5) x 20 vs (5) x 25 .... making it into
(5) x 60 vs (5) x 75 its the same difficulty, but you
will accrue far more troop loss's.......So increasing
SS only makes it more expensive to fight, in no way
does it make it harder to win. Because of this fact,
I've never understood why some ppl say "ohh but you
should always do all the SS+ you can including the
optional ones..... Why ?? that just means I need more
darn armories to replacce dead troops faster, hell no.
I'm gonna bypass every darn optional SS+ I can.....
So now it seems all the buffs are nerf'd for me,
because everything got tied to SS. A nerf'd buff,
is no buff at all...... lolol.
There was a choice made, so that it would be easier
for them to tinker endlessly, fine tuning the nerf rate,
tie'n so much to SS, but they couldda done that too
by tie'n stuff to CH, rather than actually fix'n bldgs.
Fix'n bldgs was the best option, then by CH, then SS
( well for the players standpoint ) but remember
the devs dont play Elvenar, so why should they care ??
I'm never gonna say that the devs don't do some good
things, but when by croud-sourcing pros/cons of a chg
effectively the coding staff becomes 1000s of ppl, not
just the 5-15 they pay. When something comes to the
scrutiny of this forum, we go at it from all the angles,
and in the end the "best" solution, usually comes from
the players, not the devs...... and yet I have to remind
myself.... they don't care about us, just $$$.... nevermnd.
No, no more nvrmind... if Elvenar is really to survive
the devs/mgmt needs to meed the playerbase 1/2 way.
The playerbase has to do the same, otherwise its
R.I.P. for Elvenar...... with or without the Forum.