DeletedUser9671
Guest
If this is a normal thing now.. I have learned I do not want to be part of a Fellowship any longer.
If this is a normal thing now.. I have learned I do not want to be part of a Fellowship any longer.
Why?
Is it possible to have the hours remaining instead of days? It would be very helpful to have the hours counting down from about the 72 hr mark so you can better judge when to start and stop making long term badges. Thanks
Because some Fellowships may not give members an opt-out.
@lovemeh As it stands right now, the Fellowship Adventure will be a monthly feature.
Ahhh thanks! Our fellowship so does not operate that way so I didn't even consider that! lol
Is it correct that the Adventures will be ending at 6pm EST today (Saturday)? I think I had read that somewhere in a Forum post, but I wanted to confirm because many of my FS members are asking.
Yes, that's my understanding, at least ... 6pm game/chat time on Sunday.
Saturday or Sunday?
Could someone quickly confirm if this is correct? (I've been trying to find the info somewhere in this thread, but have had no luck)
The Bottomless Pit works like this:
1st round: 3 x Dwarven, 3 x Treant, 3 x Bakers
2nd round: 3 x Carpenters, 3 x Farmers, 3 x Blacksmith
3rd round: 3 x Flacon, 3 x Bracelet, 3 x Necklace
Right?! Thank you!
Oh Gosh! We were all thinking that it ended tonight!!! I better let all my FS know!
Yes, I can confirm. And after 3rd round it repeats back with the 1st.
Is it possible to have the hours remaining instead of days?
Any changes from Beta? Especially the quest cycling could use improvement.
As is,
- You decline however many until you get to the groceries quest,
- set 15 workshops to groceries overnight,
- collect 5 in the morning, completing the quest
- decline 9 quests in a row to get back to the groceries (farmers badge)
- hand in 5 completing the quest again.
- decline 9 quests in a row to get back to the groceries (farmers badge)
- hand in 5 completing the quest again.
This gets very tedious if you are between chapters and build 20-25 workshops to help out.
If not a new system, then at least having the quest default to the same one you just completed would help remove steps 4 and 6 above.