I think that's an apple,? possibly?I'm wondering about that tomato on Crash's club in the picture with the announcement. It makes me think he's been harvesting tomatoes with a spiked club and gotten scratched up in the process. He must have some plants with attitude in his garden.
I thought the whole idea was to get us to slow down our expansion to what was needed per chapter. These events, ALL events are pushing me way out of the zone that I should have scouted and completed per chapter. Short events coupled with very long scout times makes them impossible to do. NOT COOL!!!!Do we really need to resolve 40 encounters? that's 5 provinces....at 70 hours to scout each....
hm.... are u guys serious about this?
or players who are that far out on the map should just skip this event?
Realistically, some artist has been working on these for weeks, if not longer. It's not like they can just drop a Halloween event in late November. They'd have to push it out to next year, which would be a waste of resources and disappointing for an artist.Can you seriously not wait a couple of weeks before ANOTHER event? The scheduling of events is starting to make the game less desirable as it takes away from being able to do things on our own time. Maybe it's just me, but I think whoever is in charge of scheduling these events needs to slow it down some.
More accurately, everything that Inno does is to get us to buy diamonds. They are in the business of selling us diamonds. Everything they do that can be done without diamonds is nothing but an advertisement for diamonds. Once we understand that, there's really nothing surprising about very many of their decisions.I thought the whole idea was to get us to slow down our expansion to what was needed per chapter.
This statement is correct , however , reality is a bit more complicated since it is obvious that they can not sell diamonds to someone who no longer plays the the game. The game simplified so that it would be easier to win prices would be boring to many , frustration is perhaps a sign of complexity. They are very interested in what makes people enjoy the game and stay and play. Why do you play ? To build a pretty city ? NOMore accurately, everything that Inno does is to get us to buy diamonds. They are in the business of selling us diamonds. Everything they do that can be done without diamonds is nothing but an advertisement for diamonds. Once we understand that, there's really nothing surprising about very many of their decisions.
Realistically, some artist has been working on these for weeks, if not longer. It's not like they can just drop a Halloween event in late November. They'd have to push it out to next year, which would be a waste of resources and disappointing for an artist.
More accurately, everything that Inno does is to get us to buy diamonds. They are in the business of selling us diamonds. Everything they do that can be done without diamonds is nothing but an advertisement for diamonds. Once we understand that, there's really nothing surprising about very many of their decisions.
Probably. I complained elsewhere that there are too many events coming too quickly. I think they got excited about having new content, including Fellowship adventures, and over-committed. It's easy to forget they're just human beings.Then maybe the Fall event should have been a week sooner? I dunno it just seems that planning and forethought are areas where Inno lacks as of late.
Actually, the latest update fixed this trick. At least it doesn't work on the Beta server any more.There are some tricks , ways to get things without using the usual amount of time or energy but you need to find them.. one example the event asks you to to gain XX of marble and xx is a big number. Trade for an amount of marble. then offer to trade that marble at a ridiculous price that no one will take. Then get out of the trader and do something unrelated then go back and cancel your offer and gain your marble back and then do it again. It does not say accumulate it says gain.