SoggyShorts
Mathematician par Excellence
I would like to issue a challenge to the devs: Watch this video
Then watch it again 14 times. Then wait 3 hours and watch it 15 more times. Then watch it 114 more times over the next week.
I agree and its been asked for many times to change the quest system to a drop down menuI think most of us agree we meant something more along the lines of a pull out tab or a drop menu. -_-
I still say the quest cycling is an abomination, and needs to be replaced rather than improved, as I always have.Every time its been suggested to make quest cycling easier its been shot down (by some of the players asking for it now ironically)
Of course the devs have "no problem" with quest cycling- it means not putting any effort into replacing it with something better.It appears that the devs have NO PROBLEM with quest cycling just as I have always thought
I agree, whatever fix they put in for the FA quests could be used in the game as well, but there is still the faint hope that in the game they could make quests truly interesting(link)So if you want a drop down menu for event quests be prepared to get one for the game quests
There is no evidence to support that. They could make something different for the event. All 10 could be in a single popup window that has different lines saying what to produce for each one and a button to collect. Then they just have one face on the left and anytime something is added to any of the requested productions is shows the exclamation point and when something is available to collect it shows the check mark. What they did just showed a level of laziness and lack of creativity.The devs cant change the way we choose the event quests without changing the way we choose the in game quests
Exactly.There is no evidence to support that. They could make something different for the event. All 10 could be in a single popup window that has different lines saying what to produce for each one and a button to collect.
What they did just showed a level of laziness and lack of creativity.
I don't think the players have 'shot down' the idea of making quest cycling easier. I have seen them pass along the answers received from developers/moderator for years when uninformed players ask about making it easier (and ask about rotating buildings, having the ability to store buildings, etc, etc). Those persons do not continue to answer questions they have already answered, either here or in beta. Some of our forum members participate in beta and are gracious enough to bring info they learn there to all of us here.Every time its been suggested to make quest cycling easier its been shot down (by some of the players asking for it now ironically)
The reason being that the devs never intended for players to cycle thru the quests
It appears that the devs have NO PROBLEM with quest cycling just as I have always thought
They seem to be encouraging it with this recent event
I also like it, it's just too bad that inno had a self-imposed deadline to get it out before school started up. This lead to an inferior product that could have been much better. Hopefully they take the next month to make some of the needed changes that were super obvious to the Beta "testers" within hours of it's release.the FA is new and interesting.
, it's just too bad that inno had a self-imposed deadline to get it out before school started up.
There is no evidence to support that.