Thistleknot
Well-Known Member
Guys, please forgive me, but I have to respond to something Lionsmane said.
When the chests were included as part of the tech tree, I saw nothing stating that these were stopping points that needed to be reached and not passed. I believe they were added to encourage people to explore so that they would benefit more from the tournaments that were coming down the pipe. To me, the chests seemed to be more like checkpoints. You need to be at least this far by the time you get to this point. Going past this point only insured that you covered the checkpoints for now and in the future. This did effect two things from my point of view. One, it forced people to explore even if their original plan was to be conservative in their expansion. This starts to infringe on the idea of "play the game how you want." The second, interestingly enough, actual effected the paying players. For those that spent diamonds to buy expansions instead of exploring, now they had to scramble to explore areas that were previously not an interest just to continue researching. These would be less of an issue for newer players, but they definitely had a temporary negative impact on the game at the time.
Yes there were limits in place and have been for months prior to any of the new battle upgrades. They did this when they instituted the chests that list a range requirement on provinces
When the chests were included as part of the tech tree, I saw nothing stating that these were stopping points that needed to be reached and not passed. I believe they were added to encourage people to explore so that they would benefit more from the tournaments that were coming down the pipe. To me, the chests seemed to be more like checkpoints. You need to be at least this far by the time you get to this point. Going past this point only insured that you covered the checkpoints for now and in the future. This did effect two things from my point of view. One, it forced people to explore even if their original plan was to be conservative in their expansion. This starts to infringe on the idea of "play the game how you want." The second, interestingly enough, actual effected the paying players. For those that spent diamonds to buy expansions instead of exploring, now they had to scramble to explore areas that were previously not an interest just to continue researching. These would be less of an issue for newer players, but they definitely had a temporary negative impact on the game at the time.