DeletedUser627
Guest
I'd like to develop a thread giving some recommendations for players as they complete the Research Ancient Wonders and move forward through the game. We might consider turning it into a "Strategic Guide" and making it available to new players?
In developing our thought about Wonders, can we agree on some premises? One is that the Wonders, in early stages, compete for KP and grid space while providing little benefit. Two, that the strongest overall game generally comes from having lots of manufacturing power. (and, the better a fighter you are, the more this is true). Thoughts on this welcome, please!
So, new players will have the temptation of Wonders available at Section 5. This is the section for all the crucial Superior manufacturing upgrades. I fail to see any advantages for players to spend resources on Wonders during this stage V, and would like to hear others' thoughts on the matter. It would seem to me that pressing hard into developing one's economy by building manufacturies should be the sole focus during this game phase. Any resources - KP or goods - that trickle away into Wonders might tend to make the game feel stalled, and also distract a player from developmental essentials. During 5, I really hate to think of a player devoting grid space to a Wonder rather than a highly productive L15 manufactory! Same holds true for spending goods on a Wonder when upgrading manufactories is much more important.
During the first half of Dwarven, Section VI, there's a pressing need to level up all residences and manufactories. The goods requirements are intense. Unless a player has extra KP, the Wonders don't offer any real advantage here, more a temptation to use scarce goods where there's no immediate return on the expense.
During the second half of Dwarven, Section VI, the Wonders begin to be an asset. The granite and copper requirements are so large that KP no longer becomes the driver for advancement - we can only progress at the speed of our mines. This is causing players to feel pressure to devote too much space to the mines. (from the standpoint that it's a bit boring). So, a great time to focus on putting KP into Wonders is while we're waiting on granite/copper. Just cut back 3-4 mines and place a Wonder. Or not...
....because my personal favorite strategy (as of now) is building the Wonders in a reverse order. I've completed the Section VI and built ONLY the Mountain, which is increasing my goods production. This is important for my game, because I don't yet have any stockpile of goods. The small AW bonus, added to the L15-19 goods, has a very powerful result. Think about how much KP you can purchase with 10k boosted T1 goods every 3 hours? I'd love to hear others' experience - how your game is benefitting from one of the other Wonders.
And about KP....we might want to think strongly about advising players to hold off purchasing KP until they arrive at the Wonders. Purchasing KP prior to this is only an advantage in that in speeds the game...whereas, if one can cheaply purchase KP at the Wonders, then one gains concrete advantage for the purchase.
A player could : not purchase KP, research Wonders after IV, collect rune shards through VI, build a Wonder during late VI and lastly upgrade it extensively with KP purchased quite cheaply via boosted goods (which they then have an abundance of).
Edit added per Aydenn below: revise this to "....hold off purchasing KP with boosted goods until..." If needed for expansions and steady progress, continue to purchase KP with coin.
I really wish I weren't the bird dog in this particular scenario - would have liked to be able to follow my own advice. But if a player can resist using their boosted goods KP, and also resist building a Wonder...then hey!presto!! magic! Apt analogies are: dieting to fit in one's wedding dress and then bam! weeks of fundamentals practice and then, win the big one with the perfect score! LordAmicus put up all four of his Wonders in an evening, and it was like Aladdin's lamp.
In developing our thought about Wonders, can we agree on some premises? One is that the Wonders, in early stages, compete for KP and grid space while providing little benefit. Two, that the strongest overall game generally comes from having lots of manufacturing power. (and, the better a fighter you are, the more this is true). Thoughts on this welcome, please!
So, new players will have the temptation of Wonders available at Section 5. This is the section for all the crucial Superior manufacturing upgrades. I fail to see any advantages for players to spend resources on Wonders during this stage V, and would like to hear others' thoughts on the matter. It would seem to me that pressing hard into developing one's economy by building manufacturies should be the sole focus during this game phase. Any resources - KP or goods - that trickle away into Wonders might tend to make the game feel stalled, and also distract a player from developmental essentials. During 5, I really hate to think of a player devoting grid space to a Wonder rather than a highly productive L15 manufactory! Same holds true for spending goods on a Wonder when upgrading manufactories is much more important.
During the first half of Dwarven, Section VI, there's a pressing need to level up all residences and manufactories. The goods requirements are intense. Unless a player has extra KP, the Wonders don't offer any real advantage here, more a temptation to use scarce goods where there's no immediate return on the expense.
During the second half of Dwarven, Section VI, the Wonders begin to be an asset. The granite and copper requirements are so large that KP no longer becomes the driver for advancement - we can only progress at the speed of our mines. This is causing players to feel pressure to devote too much space to the mines. (from the standpoint that it's a bit boring). So, a great time to focus on putting KP into Wonders is while we're waiting on granite/copper. Just cut back 3-4 mines and place a Wonder. Or not...
....because my personal favorite strategy (as of now) is building the Wonders in a reverse order. I've completed the Section VI and built ONLY the Mountain, which is increasing my goods production. This is important for my game, because I don't yet have any stockpile of goods. The small AW bonus, added to the L15-19 goods, has a very powerful result. Think about how much KP you can purchase with 10k boosted T1 goods every 3 hours? I'd love to hear others' experience - how your game is benefitting from one of the other Wonders.
And about KP....we might want to think strongly about advising players to hold off purchasing KP until they arrive at the Wonders. Purchasing KP prior to this is only an advantage in that in speeds the game...whereas, if one can cheaply purchase KP at the Wonders, then one gains concrete advantage for the purchase.
A player could : not purchase KP, research Wonders after IV, collect rune shards through VI, build a Wonder during late VI and lastly upgrade it extensively with KP purchased quite cheaply via boosted goods (which they then have an abundance of).
Edit added per Aydenn below: revise this to "....hold off purchasing KP with boosted goods until..." If needed for expansions and steady progress, continue to purchase KP with coin.
I really wish I weren't the bird dog in this particular scenario - would have liked to be able to follow my own advice. But if a player can resist using their boosted goods KP, and also resist building a Wonder...then hey!presto!! magic! Apt analogies are: dieting to fit in one's wedding dress and then bam! weeks of fundamentals practice and then, win the big one with the perfect score! LordAmicus put up all four of his Wonders in an evening, and it was like Aladdin's lamp.
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