Palavyn
Well-Known Member
Recently, Inno changed the tournament format so that wonder levels increase the cost of tournaments, both in terms of catering and troop cost. I understand the reasoning behind the changes and overall it was a significant improvement. However, it's unfair that the rules have been changed without providing a way to change our strategy. Many of us have built up AW's under the old rules where we wouldn't have done this if we had known the rules were going to be changed. In addition to this, new wonders have come out that fit a player's style better than an older wonder, thus rendering the older wonder obsolete relative to particular playing styles.
I propose giving us a way to deconstruct wonders and get back the invested KP's. One possible way would be as follows:
1) Add a "Downgrade" button in red by the "Upgrade" button in the upgrade tab.
2) When this downgrade button is selected, an information screen appears with how long it will take and what resources, if any, are required to downgrade the wonder. (or we can get resources back). The downgrade should take about as long as it took to upgrade and occupy a builder.
3) The information screen will specify how many KP's the player will receive in the form of Ancient Knowledge tokens. This amount will be the KP's required to get from the previous to current level MINUS the bonus KP's. For example, if the AW is level 4 and the research cost is 400 KP to go from 3 to 4, with potential bonus chests for other players totaling 50 KP, then the player receives 400-50 = 350 KP in Ancient Knowledge tokens.
4) If the wonder is downgraded, then after the downgrade it will be one level lower, and ready for another downgrade. For example, if the wonder is level 4, then the downgrade will leave it at level 3 as if it had been upgraded from 2 to 3.
5) If the wonder is level 1, then it can be deleted.
Pros: Gives us a way to replace Ancient Wonders that were rendered obsolete by unforeseen changes made by the developers. This is done without losing all of the resources that were invested. Essentially, it minimizes the penalty imposed by developer changes to the game that involve Ancient Wonders. It's not something that can be exploited as it will take a considerable amount of time to deconstruct a wonder and the bonus KP is subtracted from what is returned to the player.
Cons: Extra programming. If there is a quest requiring upgrading a building to a certain level, this could potentially be a way to accomplish that quest. If one is of the mindset that players should suffer the consequences of their own poor choices, then this is a way to minimize the consequences.
I propose giving us a way to deconstruct wonders and get back the invested KP's. One possible way would be as follows:
1) Add a "Downgrade" button in red by the "Upgrade" button in the upgrade tab.
2) When this downgrade button is selected, an information screen appears with how long it will take and what resources, if any, are required to downgrade the wonder. (or we can get resources back). The downgrade should take about as long as it took to upgrade and occupy a builder.
3) The information screen will specify how many KP's the player will receive in the form of Ancient Knowledge tokens. This amount will be the KP's required to get from the previous to current level MINUS the bonus KP's. For example, if the AW is level 4 and the research cost is 400 KP to go from 3 to 4, with potential bonus chests for other players totaling 50 KP, then the player receives 400-50 = 350 KP in Ancient Knowledge tokens.
4) If the wonder is downgraded, then after the downgrade it will be one level lower, and ready for another downgrade. For example, if the wonder is level 4, then the downgrade will leave it at level 3 as if it had been upgraded from 2 to 3.
5) If the wonder is level 1, then it can be deleted.
Pros: Gives us a way to replace Ancient Wonders that were rendered obsolete by unforeseen changes made by the developers. This is done without losing all of the resources that were invested. Essentially, it minimizes the penalty imposed by developer changes to the game that involve Ancient Wonders. It's not something that can be exploited as it will take a considerable amount of time to deconstruct a wonder and the bonus KP is subtracted from what is returned to the player.
Cons: Extra programming. If there is a quest requiring upgrading a building to a certain level, this could potentially be a way to accomplish that quest. If one is of the mindset that players should suffer the consequences of their own poor choices, then this is a way to minimize the consequences.
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