Lelanya
Scroll-Keeper, Keys to the Gems
All righty folks, it's been a long road to here, but here are a few bits about this thread. There were many posts, and some answers were quite long. I have redacted the names of those who posed a question, because some folks used their game name, some did not. I have tried to sort the issues into broad categories. I have most definitely edited the posts. We had several respondents, company representatives were: Timon (a developer), Ligario (who owns the Discord server), Alina, Glissal, and Anna Inno. However some posts were up for several days, and the CMs both added and/or responded.
Future of the Forums
Ligario's post has already been shared here
Future content
Silmaril: chapters up to 30 have been planned at this point.
Hobby Room
Several players mentioned the Hobby Room A/B test, gave an unfair advantage to those who do have it, especially during the FA.
Anna Inno: While it's not easy to discuss an item being tested, they wish to make sure they are making the correct decision, don't want to alienate their player base, and wish to proceed cautiously as Adverts are uncommon on browser games.
Ancient Wonders
A player wanted to type in the amount of KPs for an Ancient Wonder
Anna Inno: Interesting idea, what would happen if the player needed an odd amount 671 KPs for example, but had 68 x 10 KP instants, what would happen to the 9? The design team would have to say what is feasible.
Non Storeable Buildings
So a request was made to allow all buildings to be stored. The discussion was interesting, should be viewed for itself https://discord.com/channels/1136205917306753035/1170285808830382121 but ultimately, the answer is no
Timon: There were two parts to this answer, is functionality (regarding Main Hall, Trader) or exploits (AWs) Long story short, we will always count on you to have a minimal setup for both manufactories and military buildings. And I promise you will need it. And this includes not being able to erase some buildings. (In other words, no.)
Neighborly Help
Several things were suggested at various times: settings a player could deploy to indicate preference - one click help
Timon answered: Yes they are considering how best to implement a setting so players could indicate their preferred help and actually Name their city.
No, they will not implement a one click visit, as the game is social in nature. They may consider this feature for fellowships, but never for neighbors. They feel bad that the game allows us to click through hundreds on the map and apologized for a perceived design flaw.
Artifacts
A Player proposed that Fire Phoenix Artifacts be cheaper and easier to get.
Anna Inno: The Fire Phoenix is a very valuable building and we would like the price to reflect that. But there may be the occasional discount. What other older buildings should every player have?
Artifacts from the Spire
... Just pile up, is there anything we can do?
Anna Inno, every item should be gaining a secondary use, we are working on this.
Spire content, levels
Do you plan to add more content and levels to the Spire? and are you going to improve the rewards from the Spire bosses?
Glisal: yes, we are working on the Spire of Eternity and trying to improve multiple features, including rewards from Spire bosses.
Someone asked, why do the troops reverse themselves in Spire in multiple Encounters?
Timon: It's not supposed to do that, forwarded for fixing.
Lel's note: Already on Beta, they have altered initiative in new and unusual ways. I may be up for diamonds, first in with a bug report.
Set pieces
Could you give us Tomes with past set buildings in the Spire
Glisal: Sets (especially older ones) are powerful and were designed for cities to have one or maybe two, not many multiples. Since the Spire can be completed many times, this will not be where they are located - maybe we will do this for Crafting or Seasons.
Inventory Search
A player asked if there could be a specific tab for Expiring Buildings
Anna Inno: They will not be adding more tabs, but the search feature is being refined to include Expiring Buildings (which we have on Beta).
Improvement on Tile event tool purchases
As purchasing more light sources or digging tools is tedious.
Glisal Yes, forwarded
Event quest difficulty
It was pointed out that some event quests are too difficult for early level players, and would lead to a decline in player base - crafting, donation to Ancient Wonders in particular was mentioned.
Glisal noted that the sequential quests always have an alternative, while the daily episodic quests might be harder. They feel that they have accelerated the pace for early chapter development, but ageed that the AW quests could be changed.
Ideas & Suggestions
Is there any point to making these?
Alina: We greatly value the I&S shared by players; these are regularly reviewed by our Community Management Team; our Designers do regularly visit Discord and read what is written there.
Magical Manus
Timon: No, not likely, they would rather develop new events, new chapters, etc, than add another 9 designs for the factories, times every upgrade level (9 so far).
Extra security, deletion of buildings
Can something be added to make it more difficult to delete important buildings (for instance after FA)?
Timon: forwarded to the design team for consideration of implementation.
Reconstruction Mode as per Forge of Empires
Anna Inno: No, for all the same reasons that they usually give. plus, FoE spent a lot of money on development of RM, and now want our Hide Building feature.
FA the Bottomless Pit
Can these be improved> Suggestions:
Add summary data on the contributions of badges by each ally - who, how many and what kind of badges contributed.
Make automatic messages in the Fellowship chat (not notifications) about the appearance of a new Pit
Review the number and assortment of Badges in the Pit, while simultaneously changing the number of rating points. The goal is to reduce the number of reoccurring Pit.
Glisal: Maybe but not right now, however when we do we will look at your suggestions.
Mobile Combat
If the game could be developed from scratch, keeping in mind it would be mobile based, what would combat look like?
Timon: initially this was based on Forge of Empires, with a more glossy and 3D look, but many Elvarians are peaceful, so it would be a lot simpler than it is now, if we could start over, and the two platforms would be the same.
Tournament Improvement, mobile
Why does the overview close after each encounter, can it not stay open like the browser?
Timon: well it does move you to the next province, but the two should be the same - forwarded
Unit Display, browser
Can we have troops units display more than 999+
Timon: sounds easy, we'll see - forwarded
Someone wanted to know is the Witty Raccoon based on Rocket the Raccoon of GotG
Anna Inno: Maaaaybe
A player wanted to know are there hidden Easter Eggs
Glisal: Yes of course, there are many. This Season's building the door of Secrets, and Golden Wish .(there are some lovely pics on Discord).
Technical Questions
There were some technical points asked, that got coy answers
Database architecture and KPIs
Anna Inno: we really can't discuss this.
Performance Is it difficult to keep a high level of performance considering content is constantly added
Anna Inno: yes it difficult and is an ongoing challenge.
Free mode. This question was not well worded and full of acronyms and short codes but the OP wished to release productions without navigating all over the city (wanted to remove the Graphic User Interface) ; also had a request involving troop productions (that I think applies to mobile app).
Timon: We would like to make this easier, but think your proposal would take a lot of effort. If an easier solution were proposed, they would essay it. This has been discussed among the developers. Yes to the second proposal.
Future of the Forums
Ligario's post has already been shared here
Future content
Silmaril: chapters up to 30 have been planned at this point.
Hobby Room
Several players mentioned the Hobby Room A/B test, gave an unfair advantage to those who do have it, especially during the FA.
Anna Inno: While it's not easy to discuss an item being tested, they wish to make sure they are making the correct decision, don't want to alienate their player base, and wish to proceed cautiously as Adverts are uncommon on browser games.
Ancient Wonders
A player wanted to type in the amount of KPs for an Ancient Wonder
Anna Inno: Interesting idea, what would happen if the player needed an odd amount 671 KPs for example, but had 68 x 10 KP instants, what would happen to the 9? The design team would have to say what is feasible.
Non Storeable Buildings
So a request was made to allow all buildings to be stored. The discussion was interesting, should be viewed for itself https://discord.com/channels/1136205917306753035/1170285808830382121 but ultimately, the answer is no
Timon: There were two parts to this answer, is functionality (regarding Main Hall, Trader) or exploits (AWs) Long story short, we will always count on you to have a minimal setup for both manufactories and military buildings. And I promise you will need it. And this includes not being able to erase some buildings. (In other words, no.)
Neighborly Help
Several things were suggested at various times: settings a player could deploy to indicate preference - one click help
Timon answered: Yes they are considering how best to implement a setting so players could indicate their preferred help and actually Name their city.
No, they will not implement a one click visit, as the game is social in nature. They may consider this feature for fellowships, but never for neighbors. They feel bad that the game allows us to click through hundreds on the map and apologized for a perceived design flaw.
Artifacts
A Player proposed that Fire Phoenix Artifacts be cheaper and easier to get.
Anna Inno: The Fire Phoenix is a very valuable building and we would like the price to reflect that. But there may be the occasional discount. What other older buildings should every player have?
Artifacts from the Spire
... Just pile up, is there anything we can do?
Anna Inno, every item should be gaining a secondary use, we are working on this.
Spire content, levels
Do you plan to add more content and levels to the Spire? and are you going to improve the rewards from the Spire bosses?
Glisal: yes, we are working on the Spire of Eternity and trying to improve multiple features, including rewards from Spire bosses.
Someone asked, why do the troops reverse themselves in Spire in multiple Encounters?
Timon: It's not supposed to do that, forwarded for fixing.
Lel's note: Already on Beta, they have altered initiative in new and unusual ways. I may be up for diamonds, first in with a bug report.
Set pieces
Could you give us Tomes with past set buildings in the Spire
Glisal: Sets (especially older ones) are powerful and were designed for cities to have one or maybe two, not many multiples. Since the Spire can be completed many times, this will not be where they are located - maybe we will do this for Crafting or Seasons.
Inventory Search
A player asked if there could be a specific tab for Expiring Buildings
Anna Inno: They will not be adding more tabs, but the search feature is being refined to include Expiring Buildings (which we have on Beta).
Improvement on Tile event tool purchases
As purchasing more light sources or digging tools is tedious.
Glisal Yes, forwarded
Event quest difficulty
It was pointed out that some event quests are too difficult for early level players, and would lead to a decline in player base - crafting, donation to Ancient Wonders in particular was mentioned.
Glisal noted that the sequential quests always have an alternative, while the daily episodic quests might be harder. They feel that they have accelerated the pace for early chapter development, but ageed that the AW quests could be changed.
Ideas & Suggestions
Is there any point to making these?
Alina: We greatly value the I&S shared by players; these are regularly reviewed by our Community Management Team; our Designers do regularly visit Discord and read what is written there.
Magical Manus
Timon: No, not likely, they would rather develop new events, new chapters, etc, than add another 9 designs for the factories, times every upgrade level (9 so far).
Extra security, deletion of buildings
Can something be added to make it more difficult to delete important buildings (for instance after FA)?
Timon: forwarded to the design team for consideration of implementation.
Reconstruction Mode as per Forge of Empires
Anna Inno: No, for all the same reasons that they usually give. plus, FoE spent a lot of money on development of RM, and now want our Hide Building feature.
FA the Bottomless Pit
Can these be improved> Suggestions:
Add summary data on the contributions of badges by each ally - who, how many and what kind of badges contributed.
Make automatic messages in the Fellowship chat (not notifications) about the appearance of a new Pit
Review the number and assortment of Badges in the Pit, while simultaneously changing the number of rating points. The goal is to reduce the number of reoccurring Pit.
Glisal: Maybe but not right now, however when we do we will look at your suggestions.
Mobile Combat
If the game could be developed from scratch, keeping in mind it would be mobile based, what would combat look like?
Timon: initially this was based on Forge of Empires, with a more glossy and 3D look, but many Elvarians are peaceful, so it would be a lot simpler than it is now, if we could start over, and the two platforms would be the same.
Tournament Improvement, mobile
Why does the overview close after each encounter, can it not stay open like the browser?
Timon: well it does move you to the next province, but the two should be the same - forwarded
Unit Display, browser
Can we have troops units display more than 999+
Timon: sounds easy, we'll see - forwarded
Someone wanted to know is the Witty Raccoon based on Rocket the Raccoon of GotG
Anna Inno: Maaaaybe
A player wanted to know are there hidden Easter Eggs
Glisal: Yes of course, there are many. This Season's building the door of Secrets, and Golden Wish .(there are some lovely pics on Discord).
Technical Questions
There were some technical points asked, that got coy answers
Database architecture and KPIs
Anna Inno: we really can't discuss this.
Performance Is it difficult to keep a high level of performance considering content is constantly added
Anna Inno: yes it difficult and is an ongoing challenge.
Free mode. This question was not well worded and full of acronyms and short codes but the OP wished to release productions without navigating all over the city (wanted to remove the Graphic User Interface) ; also had a request involving troop productions (that I think applies to mobile app).
Timon: We would like to make this easier, but think your proposal would take a lot of effort. If an easier solution were proposed, they would essay it. This has been discussed among the developers. Yes to the second proposal.
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