Fewer than 5% of the players have even reached the final chapter. While I agree that the game needs to keep getting longer and longer, and new wrinkles need to be added, it's far MORE important that the game gets BROADER AND BROADER, so that the mid-level players are fully occupied.
Very much to the point, the game was pretty skimpy during the first year or so, and many of the (more naive) players focused on steamrolling the game by producing tons of goods, and negotiating a great many provinces.
Katwijk, it would be much easier to agree with you & accept your statements as fact/correct if you could prevent yourself from being so condescending to those of us that you have decided have taken advantage of the game or are somehow trying to "ruin" it because we are complaining or frustrated with some of the changes.
You accuse players of being "naive" and who must have "steamrolled" the game if they have accumulated larger amounts of provinces, yet as has been explained in many past threads here, once upon a time, there was no "suggestion" of how many provinces anyone should or should not have completed - that only came into play when the treasure chests at the beginning of chapters were implemented, and even at that point, no messages in the game were warning players that if they went *farther* than suggested, that they would run into trouble. In fact, no warning or comments about going "too far" were given at all until the update where restrictions were placed on players via the Orc costs to negotiate outside of Ring 10. In fact, I will agree with others who have said that Inno themselves encouraged province scouting & fighting by offering repeating quests that rewarded players for fighting & accumulating relics, which at those times could only be gained via provinces.
If it is true that only 5% of players have reached the final chapter, then are you saying that only those in the final chapter (Orcs right now) are upset? I know that's not exactly true, seeing as how I was in Dwarves during the Orc Cost update, and am now in Fairies at this change, and I was and am frustrated at the changes.
I agree with you that the game was "skimpy" in the first year or so, and I agree that some changes are needed & even welcomed. We can discuss "balance" all darn day (and in fact, I believe we have discussed it in previous threads), but I do not see how you or the devs or in fact any other player can accuse those of us who you deem as having "scouted too far" as ever being aware that we were doing so, or how you can say that anyone has "steamrolled" the game in any way when no one has ever been able to get farther than the game has allowed. If someone paid large amounts of goods to negotiate a province - they paid for that by putting time into the game to earn coin & supplies so they could pay the negotiation fee. If someone fought a battle to win a province - they paid for that by putting time into the game to train troops & learn how to fight.
Yes, there are variables in the game depending when a player started playing - some completed lots of provinces in the past & never earned runes for them, but others came along & got runes from the get go. Some players landed in a great FS right away & benefited from that, and some players may have started off struggling with hardly any active neighbors. Certainly some things are the luck of the draw, but ultimately, no player can get ANYWHERE in this game without completing the steps.
BBRC - I appreciate your comments, above. Hindsight certainly is 20/20, but it's true that many players (including myself) continue to be negatively affected by quite a lot of the recent changes. I know for some it seems like the Forum is full of negativity, and perhaps that is so. It's like anything else in life - few people take the time to write out a comment card for great service, but many people will complain about poor service. And while that seems unfair, the thing is - we are all in some ways "paying" customers, even if a player doesn't buy diamonds. This Forum is here because the devs want our feedback, and people are motivated to share their comments when they feel frustrated.
I have posted positive comments on the Forum before, and I think most active Forum members are good at doing that when something they like or appreciate is happening. At the same time though, I encourage everyone to think about how it feels to feel ignored or to go without acknowledgement, even if your point is not the most popular one. In all of these changes, devs have asked for feedback on the Beta Forum, and it sure seems to me that the majority of the feedback on some recent changes was overwhelmingly negative. But, rather than communicate with players or offer any kind of validation, acknowledgment or even reward to unhappy players, we are actually accused as somehow having cheated the game or been poor sports or unfair players in some way because otherwise, why would we possibly be mad at the game changes? This attitude is completely dismissive of what many feel are valid complaints, and that's where a lot of disagreement on this forum comes from.
Now, I know Inno is out to make money - no arguments from me on that. But customer service exists for a reason, and Inno has, in fact, invited our comments by creating this Forum. All opinions welcome, you know?
I am glad that for SOME PLAYERS, the changes have worked out for the best, or at least will work out well if those players continue playing. But I've played this game for like a year & I feel like my perspective has merit too.
Anyway, this is rather a novel, isn't it? LOL!