Thank you!!You can only brew 1 time (and drink from as many goblets as you have). Once that potion is drunk (and all the successful effects are in play), you are then able to do research to make future brews stronger or last longer.
The upgrades only affect potions? Thats not what i understand from reading the descriptions of upgrades. They seem to say the troops wil be stronger or the production of gold and goods and tools will be increased.@Porcinus You need to brew a potion that triggers those effects you just increased next week (or whenever) . You don't get anything right away from these upgrades, they only make future potions stronger. The costs for more witchpoints only goes down, if you get new diploma, in case that is what you meant with taxes?
Thanks. My residences only show a culture bonus.Go into your residence, ws and hover over the icon (gold, supplies) It shows potion effect boost. If it is not there then something went wrong while brewing
Yeah, I guess the text doesn't specify that, but those upgrades are only for the potions.The upgrades only affect potions? Thats not what i understand from reading the descriptions of upgrades. They seem to say the troops wil be stronger or the production of gold and goods and tools will be increased.
The effect may not be that big, but I don't think there is excessive clicking. For me it takes a minute or two to obtain (or fail to obtain) the effect I look for. I did some "research" when the cauldron hit the live worlds and I don't plan to make any more donations in this field.the cauldron/potion thing seems like a lot of clicking and fuss over an insignificant effect
You don't need a lot of supplies or goods to get some benefits.I guess the amount of fiddling is relative. An expiring military building requires you to craft it and then place it. You then enjoy a 25% bonus and it last for 5 days. No fiddling, good reward. Cauldron...not so much.
I think the high chapters could have a different opinion of this one. They have the time and supplies/goods to make it lucrative.
By great results do you mean 3.5% barracks troop attack bonus for 4 hrs? I consider that a lot of fiddling for little profit. Again, during the second stage a city with lots of extra goods/supplies/gold can up this percentage over a period of time to make it worthwhile. At the start of chapter 11 and I do not have these things to pour into the cauldron (which has a chance to give me a bonus I didn't want).You don't need a lot of supplies or goods to get some benefits.
Each ingredient either increases or decreases your chance of any particular effect. Once you've decided which effect you want to try for, toss in the ingredients that increase the chance and avoid the ones that decrease it.
You can make it more complex by also adding items that decrease the odds of effects you don't want (provided they don't also reduce the odds of the one you do), but you don't have to get that technical.
I put in minimal thought each week and have had great success. @The Fairy has posted some charts that show exactly which effect each item increases or decreases the odds of in this thread.
I also used one full run of coins to level my favorite perk the first week. I think I got it up to level 30 or 40 right away.
By great results do you mean 3.5% barracks troop attack bonus for 4 hrs? I consider that a lot of fiddling for little profit. Again, during the second stage a city with lots of extra goods/supplies/gold can up this percentage over a period of time to make it worthwhile. At the start of chapter 11 and I do not have these things to pour into the cauldron (which has a chance to give me a bonus I didn't want).
Even a small city can up the percentage of any perk pretty quickly. I have cities in a bunch of different chapters. You don't need to use anything but coins or supplies, which everyone has a surplus of at some point. It takes about 2 minutes. I think even a free 3% would be worth taking the 2 minutes, especially knowing you can increase the value of each perk slowly over time.By great results do you mean 3.5% barracks troop attack bonus for 4 hrs? I consider that a lot of fiddling for little profit. Again, during the second stage a city with lots of extra goods/supplies/gold can up this percentage over a period of time to make it worthwhile. At the start of chapter 11 and I do not have these things to pour into the cauldron (which has a chance to give me a bonus I didn't want).
Yes they do seem to start at the last value, ratcheting up. Thats a very nice feature!I think even a free 3% would be worth taking the 2 minutes, especially knowing you can increase the value of each perk slowly over time.
true. i love the manual fightsDon't get me started on manual fights, that's definitely a lot of fiddling. But I suppose that each one of us has a different opinion on what's too much fiddling or what's worth out effort. All it matters that we only do the fiddling that we enjoy.