DeletedUser12423
Guest
I have no idea why the current Reduced Scouting Costs do not also lower ALL negotiation costs, including the current ones. That is just stupid.
I seriously thought it would, and had been all this time. Because that is what makes sense. The purpose is to reduce the costs. Not be sneaky about it and NOT lower ALL negotiation costs. Things like this I see as dirty game design. It's not cool. It's not clever. It's wrong.
It should be made CLEAR that the tech only works for negotiation costs AFTER it is taken. And while you're at it. You need to ADD an item to the tutorial, Warning players not to over-scout. Or, change it to where it works like it SHOULD and reduce all negotiation costs ^ ^
I seriously thought it would, and had been all this time. Because that is what makes sense. The purpose is to reduce the costs. Not be sneaky about it and NOT lower ALL negotiation costs. Things like this I see as dirty game design. It's not cool. It's not clever. It's wrong.
It should be made CLEAR that the tech only works for negotiation costs AFTER it is taken. And while you're at it. You need to ADD an item to the tutorial, Warning players not to over-scout. Or, change it to where it works like it SHOULD and reduce all negotiation costs ^ ^
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