Dhurrin
Well-Known Member
Both the new AWs do have their uses.
The Vallorian School of Sorcery will add Vallorian Guards for those who like free troops and for those who use the Cauldron a lot it will make it WAY easier to use 25 ingredients, thus making the chance of success 100%, and with a few levels will even do that while picking more of the same ingredients to try and improve the chances of a certain effect.
Maman's Antique shop is a pretty good supplier of Seeds, which can probably completely eliminate the need for Festival Merchants or most other sources of Seeds. The ascended goods awarded for community work is nice, but since the amount of community work gathered from residences is low is hardly amazing.
I don't mind needing CC-spells, Spellfragments and RR-spells for upgrading. At least not in itself. CC-spells are relatively easy to come by, especially after Tinlug has made it's appearance.
For some players the Spellfragments may be an obstacle.
And the need for RR-spells is pretty bloody steep. I mean, 10 for lvl 1, ok. The 20 for lvl 6, mwah. But then 30, 40, 50, 60 and finally 70 for the next times the ring needs to be filled, that's going to be a different story. That makes 280 for each (if one wants to bring them above lvl 30).
Oh well, I guess I have time to collect a crapload more of RR-spells.
With 7/week from the Oracle and maybe another 13/week from the tourney it means only (2x280)-30 (already spent)=510 more. So say half a year, provided I won't need any for anything else.
The Vallorian School of Sorcery will add Vallorian Guards for those who like free troops and for those who use the Cauldron a lot it will make it WAY easier to use 25 ingredients, thus making the chance of success 100%, and with a few levels will even do that while picking more of the same ingredients to try and improve the chances of a certain effect.
Maman's Antique shop is a pretty good supplier of Seeds, which can probably completely eliminate the need for Festival Merchants or most other sources of Seeds. The ascended goods awarded for community work is nice, but since the amount of community work gathered from residences is low is hardly amazing.
I don't mind needing CC-spells, Spellfragments and RR-spells for upgrading. At least not in itself. CC-spells are relatively easy to come by, especially after Tinlug has made it's appearance.
For some players the Spellfragments may be an obstacle.
And the need for RR-spells is pretty bloody steep. I mean, 10 for lvl 1, ok. The 20 for lvl 6, mwah. But then 30, 40, 50, 60 and finally 70 for the next times the ring needs to be filled, that's going to be a different story. That makes 280 for each (if one wants to bring them above lvl 30).
Oh well, I guess I have time to collect a crapload more of RR-spells.
With 7/week from the Oracle and maybe another 13/week from the tourney it means only (2x280)-30 (already spent)=510 more. So say half a year, provided I won't need any for anything else.