Kataphractos
Well-Known Member
Details: In combat, a unit can skip its turn with the "End Turn" button. But there is no advantage to doing this. I propose replacing End Turn with "Defensive Stance" -- or "Hold Steady", or some similar phrase -- which grants the unit a 5-10% defense bonus for remaining in place.
Benefits: This would allow players an additional tactical choice besides "charge forward at maximum speed" and "retreat at maximum speed".
Downsides: Since the AI is apparently programmed to move as much as possible -- even when that movement puts a Wild Archer directly in front of an angry Cerberus -- I assume the AI would never use Defensive Stance. In effect, this would only be an advantage for human players, who already enjoy an advantage over the AI. (Then again, anything that makes Elvenar's combat system easier for human beings is an unmitigated good, as far as I'm concerned.)
Benefits: This would allow players an additional tactical choice besides "charge forward at maximum speed" and "retreat at maximum speed".
Downsides: Since the AI is apparently programmed to move as much as possible -- even when that movement puts a Wild Archer directly in front of an angry Cerberus -- I assume the AI would never use Defensive Stance. In effect, this would only be an advantage for human players, who already enjoy an advantage over the AI. (Then again, anything that makes Elvenar's combat system easier for human beings is an unmitigated good, as far as I'm concerned.)