DeletedUser6807
Guest
This appears to be a subject much visited,... and I do mean MUCH visited. Although there is a variety of viewpoints regarding the subject, there seems to be 2 basic schools of thought regarding the "puzzle aspect"/ challenge of the game and how building storage would positively/negatively affect such.
Both sides have valid points.
Why not a controlled compromise that allows both sides to retain what they want?
I play another inno game which is currently celebrating its 5th year,... I can't remember if it was a guild expedition, an event quest or a standard game quest, but I acquired a "device" that allows the permanent storage of 1 building of choice.
I would suggest that an item such as this be available (not by purchase) but by limited, (without being overly rare) achievement/event scenarios, where in some circumstances it might as well be presented as a choice item. I would think different avenues of attainment to keep it exciting
This would have a limited negative impact on the game.
Its not a purchase item so one could "coin" it to excess, nor would it be easily obtainable so it couldn't be exploited. However it could not be near as hard to achieve as a third tier grand prize building, more like somewhere between a 1st and 2nd tier.
The challenge factor would remain, its an "achieved" item. Since its not an "open door" storage facility, strategy would continue to be a factor, ie. "I have two (lets call them storage pods) and I have 5 diamond/event buildings that need to move. Or,.. " I've won a tier 1 grand prize building, the next tier is either a building I'd like to have, or a storage". And as in all events the revenue possibility is right there. "I want both"
The positive effect is clear, but again it is limited.
Does this sound like something that is feasible?
Cheers,
Azurax
Both sides have valid points.
Why not a controlled compromise that allows both sides to retain what they want?
I play another inno game which is currently celebrating its 5th year,... I can't remember if it was a guild expedition, an event quest or a standard game quest, but I acquired a "device" that allows the permanent storage of 1 building of choice.
I would suggest that an item such as this be available (not by purchase) but by limited, (without being overly rare) achievement/event scenarios, where in some circumstances it might as well be presented as a choice item. I would think different avenues of attainment to keep it exciting
This would have a limited negative impact on the game.
Its not a purchase item so one could "coin" it to excess, nor would it be easily obtainable so it couldn't be exploited. However it could not be near as hard to achieve as a third tier grand prize building, more like somewhere between a 1st and 2nd tier.
The challenge factor would remain, its an "achieved" item. Since its not an "open door" storage facility, strategy would continue to be a factor, ie. "I have two (lets call them storage pods) and I have 5 diamond/event buildings that need to move. Or,.. " I've won a tier 1 grand prize building, the next tier is either a building I'd like to have, or a storage". And as in all events the revenue possibility is right there. "I want both"
The positive effect is clear, but again it is limited.
Does this sound like something that is feasible?
Cheers,
Azurax