Gkyr
Chef
Purpose: This thread hopes to consolidate discussions by reference and (hopefully) encourage experiments to determine whether or not selling off Ancient Wonder (AW) points will decrease the CAL-modulated difficulty of fighting in Spire and Tourney. Gamers have asked about this.
Background: The reverse engineered algorithm that predicts the allotment of diplomacy, catering and battle difficulty in response to an increase in a city's AW levels was wonderfully deduced by @MinMax Gamer (https://minmaxgame.com/city-advancement-level-model-2020/ https://minmaxgame.com/spire-progression-model-2020/ https://minmaxgame.com/tournament-progression-model-2020/ ). @MinMax Gamer has retired, or almost retired, from Elvenar after providing the tools to assess how increase in city factors affects gameplay. However, no similarly rigorous exploration of how the decrease in city factors, notably AW levels since it is the only factor that can be reduced, affects gameplay, if at all.
A limited experiment seeking to address this issue appeared in the forum but I cannot locate it in search.
Keywords for the Elvenar search [sic] engine: cost, ancient, wonder, levels, battle, difficulty, "city advancement level", tournament, spire.
Background: The reverse engineered algorithm that predicts the allotment of diplomacy, catering and battle difficulty in response to an increase in a city's AW levels was wonderfully deduced by @MinMax Gamer (https://minmaxgame.com/city-advancement-level-model-2020/ https://minmaxgame.com/spire-progression-model-2020/ https://minmaxgame.com/tournament-progression-model-2020/ ). @MinMax Gamer has retired, or almost retired, from Elvenar after providing the tools to assess how increase in city factors affects gameplay. However, no similarly rigorous exploration of how the decrease in city factors, notably AW levels since it is the only factor that can be reduced, affects gameplay, if at all.
A limited experiment seeking to address this issue appeared in the forum but I cannot locate it in search.
Keywords for the Elvenar search [sic] engine: cost, ancient, wonder, levels, battle, difficulty, "city advancement level", tournament, spire.
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