I am in chapter 15 and I don't see how I can go wrong with this building if I fully evolve it. 3 of the 4 options look good. If I use it to produce Vallorian Guards, then the daily production it gives is equal to roughly 6 Vallorian Valor buildings (54 squares). If I use it to produce seeds, it gives a daily output equal to roughly 2.6 Festival Merchants (32 squares). Or I can use it to straight up produce sentient goods. This is harder to calculate, but I still think it is worthwhile since a regular sentient good manufactory requires both population and culture to run. So the evolving building is probably going to be efficient. Now, if I *EVER* use option 4 to produce supplies, then something has gone horribly wrong in my city. Send disaster relief immediately.Four options and you have to choose one, so only one good is produced every 24 hours. And you can switch the production any time you want, though it resets the timer if you switch before the good is ready to collect. A lot of us on Beta were complaining that this made it just a glorified daily prize and not a grand prize. But I guess the production amount of that one good is so high that it is still useful.
In chapter 9 the triumph of tides(16 squares) produces 14,500 mana in 24 hours.
So it produces more mana in 16 squares than 3 Willows in 75 squares.
Which Sentient good does it provide?
Thanks would have been better to be a boost +1 or +2 but oh wellIf elven architect has it correct, boosted tier 1 sentient just for a chapter 12 version, and then boosted tier 2 sentient if it is chapter 13+. In my chapter 14 Beta city, it will give me 12000 obsidian.
I might consider placing it,Yeah but I already have 1.69Million V-Guards or 2,115 Squads... no reason for it at the moment.
Edit to add screenshot as "someone" didnt believe
View attachment 10227
I would prefer the sentient unless you cannot use it. it's about 85% the seeds worth of sentient per day. and you do not need a factory for it but get pop/culture instead.I am in chapter 15 and I don't see how I can go wrong with this building if I fully evolve it. 3 of the 4 options look good. If I use it to produce Vallorian Guards, then the daily production it gives is equal to roughly 6 Vallorian Valor buildings (54 squares). If I use it to produce seeds, it gives a daily output equal to roughly 2.6 Festival Merchants (32 squares). Or I can use it to straight up produce sentient goods. This is harder to calculate, but I still think it is worthwhile since a regular sentient good manufactory requires both population and culture to run. So the evolving building is probably going to be efficient. Now, if I *EVER* use option 4 to produce supplies, then something has gone horribly wrong in my city. Send disaster relief immediately.![]()
They are indeed renaming the goods to me more in line with other names.This is Quest #11 from elvengems:
Collect 4 Relics
Produce 10,300 Basic (T1), Refined (T2), and/or Precious Goods (T3) of your choice.
Does this look odd to anyone else? Are we renaming the Standard Goods? I thought they were Basic, Crafted, and Magical. Does everyone need to make 10,300? It's laughably small for an advanced city, but one hell of a mountain for a noob city.
I realize it is probably just more erroneous junk from elvengems, but this one makes me curious.