DeletedUser61
Guest
The City Builder community has a fine tradition of trying stuff, just to see if it will even work. In this thread we'll be honoring that tradition by examining three types of Extreme Cities.
You're very much encouraged to chime in with your own suggestions, observations, and questions. The only risk is that you might end up stuck with a few of the research tasks, as needed to drain the swamp.
Note that we NOT talking about practical cities, any more than you'd make a Thanksgiving Dinner out of Parsley, Sage, Rosemary, and Thyme, but we very much DO want to examine several design techniques that MAY BE useful, in small amounts, and thereby ensure that we understand the strengths and limitations of the various approaches to building a well-balance city that thrives on it's own, without requiring constant attention.
- Mostly Workshops, with Fighting for sectors
- Mostly Manufacturing, with Negotiation for sectors
- Mostly Diamonds, primarily to figure out where you CAN'T use Diamonds.
- A Trader
- One House
- One Workshop
- Three Manufacturing Buildings, one for each of your boosts
You're very much encouraged to chime in with your own suggestions, observations, and questions. The only risk is that you might end up stuck with a few of the research tasks, as needed to drain the swamp.
Note that we NOT talking about practical cities, any more than you'd make a Thanksgiving Dinner out of Parsley, Sage, Rosemary, and Thyme, but we very much DO want to examine several design techniques that MAY BE useful, in small amounts, and thereby ensure that we understand the strengths and limitations of the various approaches to building a well-balance city that thrives on it's own, without requiring constant attention.
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