I've organized some of my thoughts on how to reduce the tedium of the FA. I agree with several of the previous posts about how players could "cheat" the system, and tried to address some of those. This is, of course, not a perfect answer, just my contribution to the discourse.
I don't know if it would be best to consolidate proposed changes to the FAs, or separate badge collection adjustments from prizes. These groupings are my own and are completely arbitrary.
Prodution Set badges (Brews, Carps, Farmers, Blacksmiths, Necklaces and Statues) - these would "roll over" completely. So you could, in theory, collect 50 toolboxes in a swipe and collect 10 badges. You have still done the work of putting together the city to enable that, and planned which badges are needed, it just eliminates the tedium of collect five, open the badge window, collect the badge, close the badge window, collect five, repeat.
Production Amount Badges (Bracelet, Guards, Coins and Residue) - these also roll over, just like the arcane residue rolls over for collecting mystical objects in the MA. I don't know about everyone else, but I find the bracelets to be a bottleneck. It would still be bad with this, but at least those extra T1 goods would roll to the next badge; (I always seem to end up only needing about 500 of my last manu's production to finish out a badge, so I waste 3000 that could be used towards another badge). Again, you are still doing the work, consuming the CCs and training the troops, this just gives you full credit for everything you do.
MA Production Sets (Witch Hats and Druid Staffs) - these would roll over no more than five. As
@samidodamage pointed out, she has lots of spells already produced that she could collect at her leisure. But if you are crafting spells overnight (or, more likely, catalysts) you can't choose to collect only one. If three of them finish cooking overnight, then you get one badge for three ccs you collect.
Fighting Rewards Badges (Ghosts and Marbles) - these would roll over. You can fight the whole spire or all of your tourney provinces and then collect your badges. Again, you are still doing the fighting to win the badges, but you wouldn't have to fight three, close out the spire, open the badge window, collect the badge, close that window, open the spire, repeat. Also, if you are collecting both marbles and ghosts from tournament, you are probably fighting two encounters, open badge window, collect marble badge, close badge window, open next province and fight, open badge window, collect ghost badge, close window, repeat.
Spell/KP use Badges (Tiara and Wonder Society) - these roll over. If you use a 30 AWKP instant on an AW, you get three badges. This makes collecting these less tedious when giving 100 KP on a swap to a neighbor. I realize tiaras are probably less tedious, but it is still a lot of clicking to apply three spells, back out of the spell window, open the badge window, collect the badge, close window, open inventory, select spell, apply three times, repeat.
I’m sure there are lots of issues with this, but it’s just my thoughts on how we could make the FA less tedious. I love the fellowship aspect of working together to complete paths and balance badge requirements. Most of the badges aren’t really hard to make, they are just tedious.