DeletedUser22931
Guest
I'd like to know when the Neighborly Help system being used in Beta is coming to the rest of this game.
I agree with Lanthum. Its a very nice update to the system and we all would love to be able to use itBut can we get some idea as to when it might be? In my fellowship, there are some who have it and others who don't. On the save server! And based on what people have said, it's been this way for over a month.
It's a great feature and I would love to have it for everyone on PC!
I'd like to know when the Neighborly Help system being used in Beta is coming to the rest of this game.
But can we get some idea as to when it might be? In my fellowship, there are some who have it and others who don't. On the save server! And based on what people have said, it's been this way for over a month.
It's a great feature and I would love to have it for everyone on PC!
I agree Sparky. Some folks in my Fellowship have had this option for well over a month but not all of us have it and we still have to opt out and go to mobile just to do visits that don't take a lot of time to do. I am not sure why they update some servers and don't bother with others. This seems to happen with all of these sorts of upgrades and to be honest as an AM it can be quite frustrating trying to keep up with the info on all of this. My opinion on this is you put it out to all or non. But the question is what takes so long to get all. Seriously....you cant tell me it takes months to add one feature to all servers.
Elvenar, like most active online games, is almost certainly a rapid deployment environment. People are constant working on features at different stages, with code introduced when they think it is stable; tested on their alpha server; deployed to their beta server a week or two later if nothing crops up, then deployed to live a week or two after that if there are no serious flaws discovered on beta. Tasks are assigned out according to priorities set by the designers, not the programmers, and are interspersed with bug fixes. Art is on a completely different timeline, and needs to be fixed in size and shape before any code related to it can be touched. The improvements in the bi-weekly releases, have probably been worked on for anywhere two to twelve months, while bug fixes are typically turned around in two weeks if at all possible. Code that has a schedule, such as the Winter event, the Valentines event, the Spring event, the Summer event etc, etc, etc, must be completed on time. there is no room for discussion on that point. Code to add improvements which are not part of the core timeline of the game can only be worked on when team members have spare time. The spring event isn't going to be delayed so that someone can try to get code for a new help version. Those have to have a lower priority than events and new chapters.Fairy thank you. But I think best practice would be to work on one upgrade before handing out another. Version 1.96 will be out this week and I just think that they should catch up on past upgrades before handing out more. Just a thought.
I don't think it's got anything to do with abuse, but I think you're wrong that it isn't a groundbreaking shift. Over the last few months, I am helping more often than ever before, and I am getting helped more often, with all of my large culture buildings getting helped pretty much every day, which is probably adding about 2-5% to my total coins and supplies. While that seems small, multiplied across a million or more cities, it's definitely a bump to the economy. While players might want bugs to be the focus, Elvenar is a business. And no, there is no way to test reliably on Beta what live players spending habits will be like when a feature comes to many thousands of people all at once.Ashrem, all of that makes sense. And thank you for reminding us about it! But the problem I have with that model for this particular feature is that this feature isn't a groundbreaking massive change to how the game is played. The likelihood for abuse is small, therefore, the main focus should be on bugs it will cause. And this feature has been tested on the beta servers for a long time now - and all of those testing hurdles you mentioned release and finish on beta before the live servers.