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    Your Elvenar Team

fellowship adventure starting tommorw

aoldizzyTIM

New Member
I have look at all the new changes and i can see one change that will hold up a lot of teams who don't many strong players. That is the Ghost in a bottle were you to get three tournament wins or three spire wins. Weaker teams are lucky to get more than 3 or 4 step done and in the tournment after the first three it gets tough too for many wins. If this is a major part of game it could be really tough. Everything else looks great.
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
Good luck on it, dizzy! I think it will be fun to have a change in it. :)
 

SoulsSilhouette

Buddy Fan Club member
The ghost, druid staff, arcane residue and elemental marbles are all going to be difficult for smaller fellowships and for fellowships that have a lot of newer cities, however, this will be a learning experience in how to best plan and delegate badge output.
 

neeronie

Well-Known Member
The ghost, druid staff, arcane residue and elemental marbles are all going to be difficult for smaller fellowships and for fellowships that have a lot of newer cities, however, this will be a learning experience in how to best plan and delegate badge output.
I agree with this statement and will add that combining catalyst will also be a big problem for smaller cities, whereas scroll fragments are much easier to accumulate. I have lost a player because "this is not fun anymore".
 
This pit would be fun in this new FA if was not for the arcane residue needed. I actually start using my other badges to dump in the pit (Elvarian Guard, Sack of coins and Worder Society )for the first time.
 

neeronie

Well-Known Member
Well since we can write our opinions and observations here about the Fellowship Adventure, I will add that so many of the badges take so long make it is like watching paint dry. With the 3 hour goods and the faster workshop builds at least there was something to keep you tuned in to the game.
 
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