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Other Fellowship Adventures

Discussion in 'Ideas and Suggestions' started by Shanubi, Feb 28, 2018.

?

Will you be participating in the March 2018 Fellowship Adventure?

  1. Yay, can't wait!

    9 vote(s)
    34.6%
  2. Meh, if I have too.

    5 vote(s)
    19.2%
  3. HAHAHA, No.

    8 vote(s)
    30.8%
  4. Undecided

    4 vote(s)
    15.4%
Multiple votes are allowed.
  1. samidodamage

    samidodamage Well-Known Member

    Joined:
    Mar 27, 2017
    What rank of FS do you consider 'dominant'? Ours is not a large FS, most advanced city is in Woodelves. We couldn't finish more than the first path on the last one. We're doing this one and are optimistic we'll finish one path on all 3 stages, just like the first 2. We have 24 members, but only 12 of us are doing the FA. There may be a few stragglers come in later, but for now, we're going with what we've got.
     
  2. CanDaMan

    CanDaMan Active Member

    Joined:
    Oct 27, 2016
    Oh, you only improve your fellowship because of the FA? C'mon Soggy, I expected more of you!
     
  3. CanDaMan

    CanDaMan Active Member

    Joined:
    Oct 27, 2016
    Well, good luck to you, I'm out.
     
  4. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Jun 9, 2016
    Well what is a FS for?
    • FA&Tournament- having a full active FS helps, as does having each city become more advanced
    • Chat- small cities can chat just as well as big ones, so that's not a reason to improve.
    • Trades- a very minor consideration if you have a decent stockpile and a couple of decent neighbors, you never really have to think about them.
    • Learning and advice- not really a reason to improve your FS either, but rather how you improve.
    Out of all of those, the only ones that are improved by advancing your FS are the FA and Tournament.

    So please correct me, what other reasons are there for improving/advancing your FS? Certainly not ranking when it's P2W.
     
    Last edited: Mar 6, 2018
  5. CanDaMan

    CanDaMan Active Member

    Joined:
    Oct 27, 2016
    Yes, I agree, but not JUST the FA.
     
  6. Tedious

    Tedious Well-Known Member

    Joined:
    Jul 20, 2017
    There's absolutely no basis for blaming the difficulty of winning the top 3 prizes in FAs for the scores of dead cities. I've been surrounded by dead cities my whole time in Elvenar (1+year), and most of those were dead long before FAs were instituted.

    And complaining that people don't get a "fair shake" isn't right either. Right now on Arendyll, the second place FS has 8 members and is ranked 334 overall. The third place FS has 25 members and is ranked 104 overall.

    And dead cities do matter to me. I daily visit every single possible city. And I get maybe 5 non-FS visits in return. If I wasn't surrounded by dead cities, I'd be swimming in supplies. I wouldn't need a single workshop.

    If you want to come up with some sort of metric that isn't a convoluted and hidden algorithm that awards extra points based on your lack of progress, be my guest. But if the FA becomes "earn some badges, have those badges multiplied by some factor that Inno comes up with behind a shroud," I think you're going to have way more people be upset and quit.
     
    SoggyShorts likes this.
  7. Florida Player

    Florida Player New Member

    Joined:
    Feb 8, 2017
    Our Fellowship is having a discussion about the Badges earned in the Adventures. Have some members that think that the Badges earned are wiped out at the end of each leg if the prize is collected.I think the badges are available until the Adventure is over. Can someone settle / clarify this? this?
     
    Tedious likes this.
  8. Spiritminer

    Spiritminer Member

    Joined:
    Sep 22, 2017
    Badges do not carry over from adventure to adventure. They do stay with you through the various stages of the current adventure
     
    Tedious and SoggyShorts like this.
  9. NightshadeCS

    NightshadeCS Active Member

    Joined:
    Nov 6, 2016
    Yes, all of your badges will remain until the countdown clock has run out on this Fellowship Adventure, regardless of completions. At the end of this adventure, they will all melt away into the ether and everyone has to start from scratch next time. ;)
     
    SoggyShorts likes this.
  10. shadowrock154

    shadowrock154 New Member

    Joined:
    Nov 6, 2017
    I feel that the new way points based upon giving up city resources are counter productive to building your city. Why are these new way points not based upon badges similar to the normal quest? The manufacturing way points could be modified to manufacture "X" number level "Y" goods and the relic way points could be modified to gain "X" number of type "Z" relics. The quantities, "X", could also be based upon the size or chapter of the city. This would be similar to the normal quest.

    These new way points favor what a fellowship has gained prior to the start the FA and not depend on what is accomplished during the FA.

    The draw back is that it would add many more badges and extend the number of times one would have to decline a reoccurring offers to cycle back to offer just completed and make a bad situation worst.

    May be the goal of the new way points was to remove resources from the cities and require people to buy diamonds to make up the difference or play the game longer just to recover from the FA.

    I have enjoyed this game and plan to continue playing. I understand that if you pay money you can advance quicker and make the game easier, but, I consider that counter productive to the challenges that exist in the game.

    After this FA my resources were much lower than the previous FA and I noticed that for the first time I started to loose interest in the game. Look forward to future chapters, good luck players.
     
    CanDaMan likes this.
  11. NightshadeCS

    NightshadeCS Active Member

    Joined:
    Nov 6, 2016
    Yes! And I think that's a nice bonus, if not one of the driving factors for creating the FA for the developers.
     
  12. Tedious

    Tedious Well-Known Member

    Joined:
    Jul 20, 2017
    I disagree. I think it should be thought of the same as any other building. You are spending X to receive Y.

    Right now, if you want to upgrade your residence, it costs you some amount of gold, supplies, culture, and goods (depending on your level). You are spending city resources to advance your city.
    In the FA, it is the same. You spend resources (goods, relics) and energy (collecting badges) to get nice rewards that advance your city.

    The real question is "are the rewards worth what is asked of you"? In the first case, probably yes. You always need population at some point to advance. In the FA, maybe the Path 3 prize isn't worth it for a smaller fellowship, or a fellowship of folks in chapters 4 and 5. Doesn't mean its counter-productive. Just not well-balanced for one fellowship's particular situation.
     
  13. Beibhinnsiofra

    Beibhinnsiofra New Member

    Joined:
    Sep 16, 2017
     
  14. Beibhinnsiofra

    Beibhinnsiofra New Member

    Joined:
    Sep 16, 2017
    I enjoy the game very much but the events are too tough on small cities. The last event was heavy on 35,000 items and our fellowship could not deal with it. We all got stopped in our tracks and could not finish the paths. In this way we were cut off from prizes. Please don't give me any crap about trying hard. We tried hard and we are building our fellowship bit by bit. Just saying please take small cities in mind for the events. The event was too short to get the job done as well.
     
  15. CanDaMan

    CanDaMan Active Member

    Joined:
    Oct 27, 2016
    Again, I stand by my post, big fellowships do not want you to be able to compete. That way, they control the winning prizes. They are not concerned with the game itself, just winning at all costs. I don't care, when the game becomes tiresome, I'll leave.
     
  16. Tedious

    Tedious Well-Known Member

    Joined:
    Jul 20, 2017
    ftfy
     
    SoggyShorts likes this.
  17. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Jun 9, 2016
    Tedious likes this.

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