Lichqueen
New Member
The recently added pathmarker sounded like a perfect help for focusing our members on the most advantageous points for the adventure. Sadly, many newer players aren't following the path any better than the messages or chat instructions. We're a newer fellowship with mostly chapter 2-6 players. In some cases, there may be language barriers even.
Could the developers consider a "stopper" of sorts instead of a highlighted path? Even at our low level, we've worked well enough together to be able to finish all of stages 1 & 2. Only 2 blocking mechanisms would have been beneficial to keeping members from adding badges to difficult points on stage 3. (Ya know, the first blue point that requires blacksmiths and the yellow/orange point on the upper portion of path that requires tons of Arcane.)
We enjoy the adventures for the opportunity it provides to bring the team together. It's been great for some of us newer players and I believe that is what it is intended to accomplish. (It sure isn't the prizes lol.)
Thank you for your consideration and the continuous improvements!
Could the developers consider a "stopper" of sorts instead of a highlighted path? Even at our low level, we've worked well enough together to be able to finish all of stages 1 & 2. Only 2 blocking mechanisms would have been beneficial to keeping members from adding badges to difficult points on stage 3. (Ya know, the first blue point that requires blacksmiths and the yellow/orange point on the upper portion of path that requires tons of Arcane.)
We enjoy the adventures for the opportunity it provides to bring the team together. It's been great for some of us newer players and I believe that is what it is intended to accomplish. (It sure isn't the prizes lol.)
Thank you for your consideration and the continuous improvements!