Okay, I'm assuming (yeah, dangerous word, I know) that when I move my fighter to a given hex and the arrow symbol lights up on a given enemy, that my fighter can reach said enemy without further movement. If my guy is out of range standing on that hex, no arrow. ... Perhaps in that context I should ask what is the difference between hexes merely outlined (which I assume is the range of motion my guy can do [and, red hexes, also which my enemy can do]), while solid hexes merely display a specific path (which path will change if I hover my cursor over a different destination). The marked path may show four hexes, but I only want to go three because the fourth puts me within my enemy's range, then I click the arrow to do the fight and my guy moves that fourth space which I do NOT want him to do. Keep in mind I'm moving my guy first to a specific space, then engaging the fight -- not clicking the enemy first and letting the AI move my guy. If my assumptions are wrong, well that's why I'm asking the question.