I was wondering about that. I checked the HP amounts on the initiative bar during battles and to me it looks like the amount of HP shown does not change when troops are hit without some of them dying (i.e. the game says X damage but no troops dying). Is this a bug? I find it hard to keep track of troops being close to losing another member because a previous hit nearly took one out...
They seem to work ok to me. Maybe you got lagged a little bit?
I didn't go down to exact numbers. I only estimate them (base on 1 unit HP and min dmg). Ex: when I see the enemy HP = 500. I'll pick the troop with min dmg = 500 (or at least average dmg ~500) for a clean kill.
For the defensive part, yeah, it's hard for exact calculations (which I never do @.@). It's mostly based on experience and memory. Since I always hold mouse over troops info to see the changes, after a while I kinda learn which one can withstand 1 more hit, which one not...
But it always has a small random factor.
Such as the green archer will make 0 kill/o dmg on sorceress III without the curse but 1 in 5 shots, they may make 1 kill.
The crossbowman usually makes 1 kill per shot but if you see 0 kill then next turn will be one for sure
(So I move that unit to a safe spot) etc.
Anyway, every time my troops got dmg, they will show on the HP bar regardless there's kills or not.
@linhtho Yes and Yes. And after all that learning curve, the outcome is random. Oops.
But all that learning curve will narrow the range of the random outcome
The AI works on algorithm so it always reacts the same way to the same problem. After observing for a while, we can learn their habit. (Unless they evolve. This game AI *shrug* not so frequent =))