Jackluyt
Platinum Leaf -FB
The Devs have been promising a solution to the problem of deleted inactive neighbors.
It was suggested that there would be a new immigration policy in V 1.5 or 1.6.
Game version 1.7 introduces Gold Mines - which are a partial fix:
They give some coins for an otherwise empty space on the map - which will be most welcome to 'noobs' who are dependent on the map for coin income.
The bad news is that you appear to get only ½ the coins you would from a normal visit!
And the Gold Mines have done absolutely nothing to solve the problem of having few active players to playTournaments with...
I wonder if the Gold Mine is the Devs' best offer?
What we have discussed on the Forum is a 'sliding' system, where active players move towards the centre of the board, and inactive ones move out to the periphery.
If you look at a row on the world map, the provinces are Dust, Scrolls, Steel, Elixir, Crystal, Marble, Gems, Silk, Planks - in a never-ending repeated invariable line.
So there are only nine possible combinations that any player can have.
What has been suggested is that on each line, when a spot becomes vacant on either side of the center line, that the highest player with the appropriate combination of Goods should move inwards to fill the place.
Eventually, all the good, active players would gravitate to the center of the board - and active players would be guaranteed active neighbors.
The catch of course is that moving players, you lose your established friends...
Small price to pay!
You'd get new friends to make - and who knows, the old friends might follow you in time and you will meet again! In the meantime, if they are REALLY good friends, you could carry on a messaged conversation with them...
What does everyone think of that?
It was suggested that there would be a new immigration policy in V 1.5 or 1.6.
Game version 1.7 introduces Gold Mines - which are a partial fix:
They give some coins for an otherwise empty space on the map - which will be most welcome to 'noobs' who are dependent on the map for coin income.
The bad news is that you appear to get only ½ the coins you would from a normal visit!
And the Gold Mines have done absolutely nothing to solve the problem of having few active players to playTournaments with...
I wonder if the Gold Mine is the Devs' best offer?
What we have discussed on the Forum is a 'sliding' system, where active players move towards the centre of the board, and inactive ones move out to the periphery.
If you look at a row on the world map, the provinces are Dust, Scrolls, Steel, Elixir, Crystal, Marble, Gems, Silk, Planks - in a never-ending repeated invariable line.
So there are only nine possible combinations that any player can have.
What has been suggested is that on each line, when a spot becomes vacant on either side of the center line, that the highest player with the appropriate combination of Goods should move inwards to fill the place.
Eventually, all the good, active players would gravitate to the center of the board - and active players would be guaranteed active neighbors.
The catch of course is that moving players, you lose your established friends...
Small price to pay!
You'd get new friends to make - and who knows, the old friends might follow you in time and you will meet again! In the meantime, if they are REALLY good friends, you could carry on a messaged conversation with them...
What does everyone think of that?