DeletedUser8382
Guest
If you respond, please specify which idea you're talking about. (First section is 1A, 2A... second is 1B, 2B... third is 1C)
And one extra premium purchase...
- Warning Icon: Full Broken Rune Shards. This appears when your Broken Rune Shards are full, so you don't "lose" any when doing tournaments.
- Notifications Icon does not disappear when visiting neighbors. This allows you to go from neighbor to neighbor that has recently helped you.
- Golden Handshake Icons above neighboring cities who have helped you in the past 23 hours on world map.
- Save last message you were typing. Ever type a long message, than accidentally click outside of the message window, losing the message? Yeah, it sucks, especially for Fellowship leaders who type a lot of long messages.
- Freeze KP regeneration timer instead of resetting it. Ever have 5 minutes left of the KP timer, but suddenly get a KP treasure resetting the timer... essentially losing you the KP treasure or regen? Totally sucks.
- Likewise, add together AFK KP regen and tournament/AW awards. Totally sucks when you leave for 8 hours, get a 10kp award, and your bar is at 10kp instead of 18kp
- No animations option for other cities, but animations for your own city. I get that Innogames probably wants us to look at each other's cities a lot, which is why the "a/p" button feature is removed from Elvenar, when it's in the predecessor game, FoE. But the load times are attrocious...
- "Store building" that works on event buildings as per FoE. For collectors, it really sucks to have to decide between getting rid of an old, sub-optimal event building, or keeping it for your collection. With Store Building (returning it to summons), you can add to your collection without having to play sub-optimally.
- Removed because already a feature: "Add player to message chain" option, as per FoE. When new players join the fellowship, you can just add them to ongoing discussions, instead of restarting the message chain.
- Even better, have FS leaders able to start permanent message chains that have privilages (certain ranks can post messages), that players cannot leave, and automatically add new players and remove old players. That way, there can be permanent messages (like information for the guild), or permanent chains (like Trade requests or FP swaps). Also, please do this for FoE!
- Every 5 levels of AW (after completing the rune wheel again and building), make the AW look a little cooler (doesn't have to be much, maybe just add a turret or flag or more floating parts, etc...). It's lame IMO that the standard building change EVERY level, but the AWs, which are the star of FoE & Elvenar, are static forever.
- Let players change a setting for their city. It turns the "neighborly help" into 3 levels according to their preference (Culture, Builder's Hall, Mainhall) The main icon would be easiest to see (glowing gold background that spreads far), the next would be silver/bluish that spreads less far, and the final would be bronzish/orangish that spreads the least far. This way, our city names can be good names instead of "Culture, Builder's, Mainhall" on every player...
- An option to autocast inspiring meditation. If you are about to lose KP or reset your KP regen, it instead autocasts inspiring meditation if you have one in your inventory. This is an option you'd turn on/off from your spells section.
- When collecting coins/supplies and other "capped" resources, either: A) allow that collection itself to go over the cap or B) have it only collect the amount that can fit, so you can collect the remainder or C) Give a warning message like collecting from a quest, and allow the player to choose "no" to leave the collection on the building.
- Make builder's hall aid work better, so less handshakes are wasted when building fast buildings, like adding a new workshop to the town. A) 1 Aid fills the builder's hall completely. This would make the premium upgrades more valuable B) Have an option that prevents aid being used on time spans of less than 1 hour (or X hours?) C) Always let players choose to accelerate or not D) Change the boost, to work kind of like a spell. Use a charge to reduce build time by 10%, and let it be used more than once? Also makes the premium builders hall upgrades more valuable.
- b. Let us trickle premium currency. In FoE, you can trickle about $1 a week worth of currency on 1 account. It's not much, but it means a lot to players who spend just a little on this game. (I know very well how the freemium model works, and I'm totally ok with it, but every freemium game I feel like I can recommend to friends and I still spend money on, lets you trickle premium currency. This helps me "sell" friends on freemium games, who may later spend money, but it eliminates their objections. Dungeons and Dragons Online, Forge of Empires, Shop Heroes, etc. are some games I've spent $100s of dollars on over the years I played them, and they all trickled currency, and I always had friends join me. None in Elvenar so far.).
- b. I'd love to get +1 up kits and reno kits. The events just aren't as special to me between the "no extra KP" nerf and the buildings quickly losing value. This last event, I accidentally picked up my building about 1 day worth of KP before aging up, and since it only gives supplies, per square, it gives me less supplies and culture than regular buildings after aging up :/
- b. Let us pick up & place over buildings, which picks up that building. It's annoying how many extra steps there are in moving your city around, comparatively.
- b. Rebalance AW rewards. Why not add broken shards fragments to some of the reward levels? Why is it so much better to contribute to low level AW and snag first place, than it is to contribute to higher level AWs?
And one extra premium purchase...
- c. This costs a lot, more the later your age (about $20 for early ages, probably scaling up to $50 for later ages). This places every building (including your AWs, saving their progress and contributions) into your inventory. Roads are refunded. All expansions you have bought are added to your inventory and can be re-placed for free. Basically, the main point of this is to let people rearrange their expansions. I can see this being a popular purchase.
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