When you're end-game, a lot of points you make are superficial.
I'll try to answer them one by one here.
- Event buildings do not produce coins, that is true. Do you really struggle for coins in the end game? What for? How much a single sweep for neighborly help does net you? I haven't regularly collected from the residences in months, the coins just sit there for when I can't spare a few extra seconds to get to the map. Not to mention a zillion of coin instants that you should be getting if you do events at all. There are people who run with zero residences, so that's definitely not a requirement.
I don't care whether or not other people have residences, the fact some are playing without is not an argument. Or rather, the same kind of argument as the fact some people play with magical residences only, which also saves space. It is not for everyone. Some players don't have armories but use orc-nests for their orcs. Fine for them, but again not feasable for everyone, even though it may save space.
I use coins for 1-2 rounds of the 'wholesale screw-up' each day, and buy a handfull of KPs each day. One needs gold at some point in the game anyway, I prefer a steady income over the use of instants. Those I reserve for emergencies or special occasions. Instants I deem to be more than I need I will disenchant for spellfragments to continue crafting the things I do want.
I -and others- have btw suggested several other uses for coins to the devs, since the things they can be used for are way too limited. But I've given up hope they will actually listen, they don't seem to give a hoot about their players feedback, neither here nor on beta.
- Multiple high-level dailies such as VR3 are easy to get nowadays. If you complete an event to get to L10 evolution, you should be getting in the vicinity of 15-20 daily prizes at the very least. That's from a single event. In the end game you don't really need to worry about mana and seed producers and portal profits really.
I can get daily prizes, but they are different in each event. I told you before I prefer to keep the layout simple and not complicate the puzzle by putting in all kinds of different sized/shaped pop/culture buildings that also will need to be upgraded at some point with RR spells. (or replaced by different shaped/sized ones). And as I said, I'm not interested in the pop/culture combination, so I don't go for them. (see another reason for that below).
- Buildings such as VR3 are so much more efficient than residences, that if existing pattern continues, VR3 would still be better (or at least comparable) than chapter 17 residences. Given the pace of new chapters coming out, I don't see why one would be overly concerned about upgrading these.
HELLOOOOOOO! there is NO dependable supply for them. I haven't seen one appear in my crafting ever and even if it did that hardly counts as a dependable source. I have not seen the VR3 often in daily prizes in events. And even if they are there, it still is a matter of chance. Not to mention that WWs and KP instants are much more valuable to me, so I prefer to go after those.
Yes, each event offers some kind of building, or several kinds. But as I said before,
I do not want a complicated puzzle for my city with all kinds of different sized buildings with different yields. That also makes it much more timeconsuming to reorganize as one needs to check each building and weigh the space. Keeping things simple saves time.
- More importantly, you don't even need to upgrade these buildings with RR - just replace them with new ones if those are more efficient. While VR3 might be a pinnacle of pop efficiency per tile per chapter, every single event there are buildings that are much better than residences of the same chapter. If you didn't stock up on VR3s in the last event, you could have snatched Crab Palace in this event. It is slightly worse than VR3, but is still much better than a regular residence. This cycling requires no RRs and is practically free as long as you play in the events.
*sighs*...same argument again. That would only work for me if they were all the same size, which they aren't AND there was a regular supply, which there isn't.
Secondly, it requires me to play every event pretty intensively. I don't. Partly because I'm event-weary, partly because I just don't have the time, partly because the way Inno is not listing to it's player base, which has caused me to take a time-out from the game twice already. (And is chasing away many other good, once-loyal players. SoggyShorts comes to mind for instance, but I have seen many good players leave over this).
- WR levels improving seeds production - you're at the end game, what do you need seeds for? Regardless, levels from a single AW such as WR have a very marginal impact on seeds production. More importantly, seeds production does not depend on which AW the levels are coming from. If you invest the same KPs into another AW instead of WR you still get your levels for seeds, won't need space for WR and still have tons of culture from the hybrids.
Wrong on all accounts. I need seeds for upgrading the newer wonders for instance. Other than that, right now I don't need any, which is why I'm selling off those cultural buildings, except the ones I like for graphic effect as the rising number of AW levels makes other sources obsolete. But I can do that because of the increasing number of AW levels in general.
As for AW's, I have somewhere over 250 levels total as I keep investing in them, so I am well aware of that, thank you very much. But the WR at 20 spaces at lvl 11 for me right now provides about 44.000 culture, not counting the bonus it gives to the yield on other culture buildings. I doubt there is a single other building that does so well per tile (except perhaps for my MM). And that yield will increase with each level I add to it.
We can keep discussing this, but it comes to this
YOU apparently want to play with those buildings. Fine by me. I however do not and though your stats may be right they assume that someone
- constantly keeps actively playing, which I do not,
- spends a lot of time on the game, which I do not
- constantly is active in events, which I am not,
- expects a steady supply of such buildings, which I do not have
- expects a reasonable chance of winning such buildings in events, which doesn't work for me.
On that last, I seem to be on some kind of blacklist. I had that discussion with Soggy several times over, but in EVERY event I have kept track of results and I score consistently more than 2 standard deviations below average on random chances. Same with the WWs. There apparently is a 10% chance on getting diamonds. I went through 2 that each gave me diamonds 5 times or less in their entire 100 days. Right now I have 10 in my city, 2 of them have in the 79 days they are up not given diamonds at all yet and I average at harvesting 3x/48 hours, so that is 118 harvest for each of those 2, without diamonds for them, which statistically is extremely unlikely. True some have yielded diamonds more often than average, but nowhere near as often to correct that. Right now, the total for those 10 WWs on diamond yields is 7,48% which again is rather low and statistically nowhere near the 10% it apparently should be.
Same with daily prizes. I have had several events where on a single day I tried like 18 times on a 25% chance chest for the daily prize and ended up with only 1. One time 0 out of 15. I cannot trust Inno's chance-related prizes. Which btw is another reason I just don't play all events too intensively anymore. I look at the endprize. If that seems interesting enough I may go for it if I have time. Anything I happen to get in the manner of daily prizes is a bonus, but I don't count on getting anything I really want.
You may want to min/max the game, which is fine, but your targets are not the same as mine. So again, FOR ME, those buildings do not work. I don't like them, I don't want them. If someone else does want them fine by me, have at it.