Palavyn
Well-Known Member
When determining which goods to require in an encounter, it would be nice if what the player is being OFFERED in the trader is taken into account. For example, let's say that there are 3-star trades offering scrolls, planks, and moonstone that I can accept. So then when the game decides which goods to require for catering, make it a high probability that it's going to require scrolls, planks, and/or moonstone. If no 3-star trades are up, then it would most likely choose from the 2-star trades available. Rarely would it require a good that is not being offered to that player via a 2 or 3 star trade that can be accepted.
This should simultaneously solve the unfair unbalance of goods issue and encourage more trading between players.
This should simultaneously solve the unfair unbalance of goods issue and encourage more trading between players.