DeletedUser
Guest
People rant about the magic academy not being worth the space because you can't ever make enough spells to keep it as productive as if the space had workshops... and also how the elves get punished by 5 extra spaces
(as extensions are 450 diamonds for the first, and 5 is 20 percent of 25, I'd say building the academy is equivalent to losing 90 diamonds more than humans as a benchmark of how elf players are EXTRA annoyed by it)
My solution is to give it an extra function: a small bonus of some sort.
-Maybe it raises supply production by 5 percent flat? Suddenly everyone likes the academy and everyone has one!
-Maybe it has the culture-value-per-square of your best cultural building (including any polish and spells) automatically? Suddenly everyone likes the academy and everyone has one!
-Maybe it makes a permanent plus 10 percent combat bonus to all units stats? Then everyone needs it and everyone builds it soon!
-Maybe some other small bonus making you feel the space is used wisely, even if not overpowered, even when not casting any of the spells?
As for the 5 extra spaces of elven academy, considering the elven trader is 4 squares smaller and both building would be built by all players in my plan, the inequity of a single space is more tolerable.
My type of ideas will be much better than some people restarting on another server rather than enduring the loss of space in their quest for a "perfect town" or "super competitive game". 2 of my friends restarted, and 2 of my friends quit over this during my first week in Elvenar, it was pretty darn harsh and I almost quit from friends inactivity...
P.S.: and more people would build the magic academy = more people considering spending diamonds on upgrading it (HINT: without making the spells more powerful, to boot, so the spending elsewhere is MAINTAINTED so it's a pure profit to innogames). That's probably the part where InnoGames decides my plan is worthy!
(as extensions are 450 diamonds for the first, and 5 is 20 percent of 25, I'd say building the academy is equivalent to losing 90 diamonds more than humans as a benchmark of how elf players are EXTRA annoyed by it)
My solution is to give it an extra function: a small bonus of some sort.
-Maybe it raises supply production by 5 percent flat? Suddenly everyone likes the academy and everyone has one!
-Maybe it has the culture-value-per-square of your best cultural building (including any polish and spells) automatically? Suddenly everyone likes the academy and everyone has one!
-Maybe it makes a permanent plus 10 percent combat bonus to all units stats? Then everyone needs it and everyone builds it soon!
-Maybe some other small bonus making you feel the space is used wisely, even if not overpowered, even when not casting any of the spells?
As for the 5 extra spaces of elven academy, considering the elven trader is 4 squares smaller and both building would be built by all players in my plan, the inequity of a single space is more tolerable.
My type of ideas will be much better than some people restarting on another server rather than enduring the loss of space in their quest for a "perfect town" or "super competitive game". 2 of my friends restarted, and 2 of my friends quit over this during my first week in Elvenar, it was pretty darn harsh and I almost quit from friends inactivity...
P.S.: and more people would build the magic academy = more people considering spending diamonds on upgrading it (HINT: without making the spells more powerful, to boot, so the spending elsewhere is MAINTAINTED so it's a pure profit to innogames). That's probably the part where InnoGames decides my plan is worthy!