DeletedUser627
Guest
I conducted a simple survey of the top 120 ranked players on Arendyll. First, please accept any necessary apologies to those not included in the sample set. I was lazy, and didn't want to take the time to send out more than 120 individual messages...tabulate responses, etc. It's important to point out that I don't consider other players' opinions less valuable...but sticking with a related set of respondents is important for statistical accuracy.
Even so, 120 is a nice sample size. And these 120 are, statistically speaking, clearly inclined to active play with significant time and $ investment. Again, I personally know that many of you play and/or spend actively...but I needed a related sampling, not just picking and choosing players I personally know.
I asked one question without preface or comment:
I request a "Yes, No, Undecided" response (please note the placement of "yes" as the first option to avoid negative bias in the methodology) I also said that comments would be taken into consideration. Results:
16.5% Percentage of the YES respondents qualified with "Yes but I wouldn't have spent any $" When the responses of the top 30 players are calculated:
Lastly, I assigned a 1-5 value to each response. 1 is for a categorical NO. 2 for an Undecided probably not. 3 for Undecided. 4 for Undecided probably, or YES but no $. 5 for categorical YES.
The average response is 3.3 on a scale of 5. 6.6 on a scale of 10....a D grade.
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Ancillary:
The average rating of 3.3 is quite low - especially considering that 58% of the players would play again. This is because so many of the "YES" answers were qualified with comments. "Yes, but..." A "but" response lowered their rating from a 5 to a 4. The "but..." comments were either regarding spending, or they would have waited until game was stable before beginning. Both are significant changes in behavior - basically, in either case, the player would prefer to be much lower ranked than spend $ or go through the turmoil of this first year. (Note: players who responded with "yes, even though.." comments were assigned a 5).
Even so, 120 is a nice sample size. And these 120 are, statistically speaking, clearly inclined to active play with significant time and $ investment. Again, I personally know that many of you play and/or spend actively...but I needed a related sampling, not just picking and choosing players I personally know.
I asked one question without preface or comment:
Knowing what you now know about Elvenar, would you have started playing in the first place?
I request a "Yes, No, Undecided" response (please note the placement of "yes" as the first option to avoid negative bias in the methodology) I also said that comments would be taken into consideration. Results:
Number of Respondents 55% (66 of the 120 surveyed)
Percentage of Respondents NO 33.3%
Percentage of Respondents YES 58%
Percentage of Respondents Undecided 9%
Percentage of Respondents NO 33.3%
Percentage of Respondents YES 58%
Percentage of Respondents Undecided 9%
Number of Respondents 66.6% (20 of the top 30 surveyed)
Percentage of Respondents NO 65%
Percentage of Respondents YES 25%
Percentage of Respondents Undecided 10%
Percentage of Respondents NO 65%
Percentage of Respondents YES 25%
Percentage of Respondents Undecided 10%
Lastly, I assigned a 1-5 value to each response. 1 is for a categorical NO. 2 for an Undecided probably not. 3 for Undecided. 4 for Undecided probably, or YES but no $. 5 for categorical YES.
The average response is 3.3 on a scale of 5. 6.6 on a scale of 10....a D grade.
*****************************************************************************************************
Ancillary:
The average rating of 3.3 is quite low - especially considering that 58% of the players would play again. This is because so many of the "YES" answers were qualified with comments. "Yes, but..." A "but" response lowered their rating from a 5 to a 4. The "but..." comments were either regarding spending, or they would have waited until game was stable before beginning. Both are significant changes in behavior - basically, in either case, the player would prefer to be much lower ranked than spend $ or go through the turmoil of this first year. (Note: players who responded with "yes, even though.." comments were assigned a 5).
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