Mykan
Oh Wise One
This guide forms part of a larger guide Mykans Guide
General
Trading is a key aspect for Elvenar. Regardless of how you design your town you are bound to find yourself needing to acquire more of a certain type of good so sooner or later you are likely to need to trade or use the wholesaler. There are a lot of aspects to trading in elvenar:
While this section is specifically about trading the quantity and type of goods you produce are a key part of your success with trading. This will also influence your approach and ability to have the necessary goods at the time you need them. For example a person who produces 3,000 goods a day verse a person who produces 500 goods a day will have more goods available to trade and swap for other goods. A strong production level will also ensure you level of goods increases over time and provide you with a some protection should trades become more difficult for a certain good for some reason. Another benefit of a strong production is so you can have several goods on offer in the trader for longer times (if needed). Please refer to the section on town design for more information in relation to space to allocate for factories.
Fair Trades
When you go to the trader there is a star rating provided by the game to help people quickly assess if a trade is favourable or not. Star rating
Cross-Tier Trades
There are three type s of goods: Basic, Crafted and Magical. Trading between these types is referred to as cross-tier trading. Views on this form of trading vary greatly, if you enjoy this type of trading be sure to know if your fellowship has rules regarding it.
The game values the ratio between these tiers at a 4:1 ratio. Therefore 1600 planks is considered equal to 400 Silk which is considered equal to 100 Elixir. This ratio is based on the cost to produce the goods and if you follow these ratings you will receive a 2 star trade rating by the game. Note that many players do not agree with these ratios and will have different ratios they consider fair. The reason players take a different view is due to the time to produce the goods and building footprints of the different types of factories.
Generally people are less concerned if a player is trading "up" through the tiers, offering basic goods and asking for crafted or magical. For human players approaching their superior residence they often have a need to use cross tier trades up for magical goods as their superior residence use these goods prior to them unlocking the magical factories.
You will need to make your own decision regarding your approach to cross-tier trades.
Trading strategy
There are 2 common ways to trade offer or accept. New players often rely more on accepting trades rather than offering them but this can be problematic:
Placing a lot of trade offers will also allow you to plan your goods to be available at the time you need them. Another thing to consider is what sort of trades will you offer? Most people offer fair trades although there are some who vary to different star ratings.
If you are struggling to find a certain type of good consider offering a 3 star trade to attract people to accept the offer. The value of your boost for a particular good can help you decide how generous your offer could be. For example if your boost is 100% and you place an offer at a 2:1 ratio this would be the same as not having a boost in that good and be cost neutral to you. Depending on your urgency you may choose to be more generous. The wholesaler trades goods at a 5:1 ratio so if you are planning to trade your goods there try a 4:1 ratio in the trader first (max ratio). While this is costly for you it is still better then the wholesaler.
Consider the qty of goods that your offer. Do you offer one large trade or lots of smaller ones? Are there people trading similar quantities?
City combinations
There are only 9 combinations of cities possible. Noted by @SoggyShorts and @Katwijk here
Trading tip from @Draconomicon
Understand your market's/area's/neighborhood's needs. I noticed early on that Marble producers are either Silk or Crystals and Elixirs or Gems producers so, if I want Crystals, I offer Silk or Scrolls to increase my chances of someone taking the trade. I noticed a marked improvement in takers once I implemented this strategy. My area is hungry for marble, crystals, and elixirs but has a surplus of planks, silk, and gems so I offer crystals for scrolls because scrolls are what my FS needs. Those trades usually get snapped up quickly, even by cities that are not scroll producers. This will tie in with the 9 city combinations
Fellowships and Neighbours
When using the trader a fee of 50% is applied to offers you accept from neighbours you have not yet discovered. As such it is very common to see 1-star trades as these are usually fair trades from people you have not found yet with the trader fee applied. When you discover a person there is no fee, fellowship members count as discovered. This is why for trading it is very important to be in a fellowship. You gain access to up to 24 other active players and will not have a trading fee with them.
Many fellowships require members to only post 2 and 3 star trades. Ensure you know the fellowships trading rules in regards to star rating and cross-tier trades.
Fellowship only trades
Sadly there is no feature for such trades. Some people like to offer generous trades to their fellowship yet neighbours can take these trades. One way to get a specific generous trade to someone is to have them post the trade which would appear as a 0 or 1 star trade. Most people will not take this trade so you can then accept it at your convenience and know your intended recipient got the help you were offering.
General
Trading is a key aspect for Elvenar. Regardless of how you design your town you are bound to find yourself needing to acquire more of a certain type of good so sooner or later you are likely to need to trade or use the wholesaler. There are a lot of aspects to trading in elvenar:
- Goods production
- Fair trades
- Cross-tier trades
- Trading strategy
- Fellowships and Neighbours
- Trading fees
- Fellowship only trades
- Wholesaler
- How it works
- First round offers
- Strategy
While this section is specifically about trading the quantity and type of goods you produce are a key part of your success with trading. This will also influence your approach and ability to have the necessary goods at the time you need them. For example a person who produces 3,000 goods a day verse a person who produces 500 goods a day will have more goods available to trade and swap for other goods. A strong production level will also ensure you level of goods increases over time and provide you with a some protection should trades become more difficult for a certain good for some reason. Another benefit of a strong production is so you can have several goods on offer in the trader for longer times (if needed). Please refer to the section on town design for more information in relation to space to allocate for factories.
Fair Trades
When you go to the trader there is a star rating provided by the game to help people quickly assess if a trade is favourable or not. Star rating
- 0 - Very expensive
- 1 - Somewhat expensive
- 2 - Fair, goods have the same value
- 3 - Bargain
Cross-Tier Trades
There are three type s of goods: Basic, Crafted and Magical. Trading between these types is referred to as cross-tier trading. Views on this form of trading vary greatly, if you enjoy this type of trading be sure to know if your fellowship has rules regarding it.
The game values the ratio between these tiers at a 4:1 ratio. Therefore 1600 planks is considered equal to 400 Silk which is considered equal to 100 Elixir. This ratio is based on the cost to produce the goods and if you follow these ratings you will receive a 2 star trade rating by the game. Note that many players do not agree with these ratios and will have different ratios they consider fair. The reason players take a different view is due to the time to produce the goods and building footprints of the different types of factories.
Generally people are less concerned if a player is trading "up" through the tiers, offering basic goods and asking for crafted or magical. For human players approaching their superior residence they often have a need to use cross tier trades up for magical goods as their superior residence use these goods prior to them unlocking the magical factories.
You will need to make your own decision regarding your approach to cross-tier trades.
Trading strategy
There are 2 common ways to trade offer or accept. New players often rely more on accepting trades rather than offering them but this can be problematic:
- Higher level players trade in much larger quantities
- New players can see less neighbours. Usually more people have discovered them.
- Timezones/time of play
Placing a lot of trade offers will also allow you to plan your goods to be available at the time you need them. Another thing to consider is what sort of trades will you offer? Most people offer fair trades although there are some who vary to different star ratings.
If you are struggling to find a certain type of good consider offering a 3 star trade to attract people to accept the offer. The value of your boost for a particular good can help you decide how generous your offer could be. For example if your boost is 100% and you place an offer at a 2:1 ratio this would be the same as not having a boost in that good and be cost neutral to you. Depending on your urgency you may choose to be more generous. The wholesaler trades goods at a 5:1 ratio so if you are planning to trade your goods there try a 4:1 ratio in the trader first (max ratio). While this is costly for you it is still better then the wholesaler.
Consider the qty of goods that your offer. Do you offer one large trade or lots of smaller ones? Are there people trading similar quantities?
City combinations
There are only 9 combinations of cities possible. Noted by @SoggyShorts and @Katwijk here
Trading tip from @Draconomicon
Understand your market's/area's/neighborhood's needs. I noticed early on that Marble producers are either Silk or Crystals and Elixirs or Gems producers so, if I want Crystals, I offer Silk or Scrolls to increase my chances of someone taking the trade. I noticed a marked improvement in takers once I implemented this strategy. My area is hungry for marble, crystals, and elixirs but has a surplus of planks, silk, and gems so I offer crystals for scrolls because scrolls are what my FS needs. Those trades usually get snapped up quickly, even by cities that are not scroll producers. This will tie in with the 9 city combinations
Fellowships and Neighbours
When using the trader a fee of 50% is applied to offers you accept from neighbours you have not yet discovered. As such it is very common to see 1-star trades as these are usually fair trades from people you have not found yet with the trader fee applied. When you discover a person there is no fee, fellowship members count as discovered. This is why for trading it is very important to be in a fellowship. You gain access to up to 24 other active players and will not have a trading fee with them.
Many fellowships require members to only post 2 and 3 star trades. Ensure you know the fellowships trading rules in regards to star rating and cross-tier trades.
Fellowship only trades
Sadly there is no feature for such trades. Some people like to offer generous trades to their fellowship yet neighbours can take these trades. One way to get a specific generous trade to someone is to have them post the trade which would appear as a 0 or 1 star trade. Most people will not take this trade so you can then accept it at your convenience and know your intended recipient got the help you were offering.
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