Sprite1313
Well-Known Member
Edited Post:
I am proposing a new craftable set (or a set that starts as the prize for an event, and later becomes craftable).
This would be a three building set, and the base pieces would give:
Bldg 1= T1 boosted goods (amount chapter based); 1st link bonus=supplies/mana (chapter based); 2nd link bonus = 1 CC
Bldg 2= T2 boosted goods (amount chapter based); 1st link bonus=Supplies/Mana/Seeds (chapter based); 2nd link bonus = 1 CC
Bldg 3= coins (amount chapter based); 1st link bonus = supplies (amount chapter based); 2nd link bonus = 1 CC
Pros: This would provide a fun new set for players to put in their cities. It would also give another source for combining catalysts, which would help players in all stages with crafting. The combination of goods benefits both fighting and negotiating play style.
Cons: Developer time to design/program new building and progression. Currently no proposed design/appearance or theme for the building, so that would also require developer time. Possible risk for trade imbalances.
I am proposing a new craftable set (or a set that starts as the prize for an event, and later becomes craftable).
This would be a three building set, and the base pieces would give:
Bldg 1= T1 boosted goods (amount chapter based); 1st link bonus=supplies/mana (chapter based); 2nd link bonus = 1 CC
Bldg 2= T2 boosted goods (amount chapter based); 1st link bonus=Supplies/Mana/Seeds (chapter based); 2nd link bonus = 1 CC
Bldg 3= coins (amount chapter based); 1st link bonus = supplies (amount chapter based); 2nd link bonus = 1 CC
Pros: This would provide a fun new set for players to put in their cities. It would also give another source for combining catalysts, which would help players in all stages with crafting. The combination of goods benefits both fighting and negotiating play style.
Cons: Developer time to design/program new building and progression. Currently no proposed design/appearance or theme for the building, so that would also require developer time. Possible risk for trade imbalances.
Last edited:
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