Chimaera1234
Member
Idea is for a new building in the MA that is large enough and costed to give a meaningful net spell fragments when disenchanted.
Example: Large Warehouse, costs maybe 6-12 cc's and 200 frags, but is 40 tiles. Could have nominal (bad) stats; low culture, pop, maybe crappy coin collection every 48h, no early pickup. Disenchants for 2400 frags though, so players who need can build.
Could have multiple sizes, medium, large, extra large.
Could even have a gigawarehouse that costs diamonds (or blueprints). I *think* Inno likes it when we use diamonds.
Pros: gives every some additional access to spell frags, which can be easily metered by Inno (if they set frequency of buildings in MA rotation). Might also preclude the need / demand for evolving building or AW which gives frags, or similar.
Cons: would take up a slot rotation in MA, which is already pretty full. Could unfairly benefit certain types of cities or those at certain stages of the game (maybe the different warehouse sizes helps mitigate this a little?). Spending a lot of cc's to turn ibto frags likely won't be appealing to many, so some other cost could need to be identified (i.e. blueprints).
Other: would be awesome if we had a sixth slot to build stuff in MA!
Example: Large Warehouse, costs maybe 6-12 cc's and 200 frags, but is 40 tiles. Could have nominal (bad) stats; low culture, pop, maybe crappy coin collection every 48h, no early pickup. Disenchants for 2400 frags though, so players who need can build.
Could have multiple sizes, medium, large, extra large.
Could even have a gigawarehouse that costs diamonds (or blueprints). I *think* Inno likes it when we use diamonds.
Pros: gives every some additional access to spell frags, which can be easily metered by Inno (if they set frequency of buildings in MA rotation). Might also preclude the need / demand for evolving building or AW which gives frags, or similar.
Cons: would take up a slot rotation in MA, which is already pretty full. Could unfairly benefit certain types of cities or those at certain stages of the game (maybe the different warehouse sizes helps mitigate this a little?). Spending a lot of cc's to turn ibto frags likely won't be appealing to many, so some other cost could need to be identified (i.e. blueprints).
Other: would be awesome if we had a sixth slot to build stuff in MA!