DeletedUser684
Guest
Instead of putting new players directly onto the main map, leave them in a smaller map (city+6 surrounding provinces) until they clear (3-6) of the surrounding provinces. That will give new players time to determine if they like the mechanics of the game before wasting a spot on the main map. Players advance to the main map when they complete "x" build quest and clear (at least) 3 of the surrounding provinces. At that point, their position on the main map is generated, and their "sandbox" expands to show the new surrounding neighborhood. This will greatly condense the main map and give people neighbors who have more than a glancing interest in the game. It would solve most of the trade problems and the need to capture 5-6 provinces distance before meeting another active player. I like that I can polish all of the inactive people around me without a lot of competition, but I would also like to be able to have all of my culture constantly polished by real neighbors. All in all I think the game would play better with active people in close proximity. 1 in 10 active positions gives a very limited market. I like the idea of fellowships, but I don't think that is the real answer to an otherwise barren map.