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New Update

  • Thread starter DeletedUser2528
  • Start date

DeletedUser2528

Guest
A QUESTION: WITH THE SUPER UPDATE OF YESTERDAYS, WHAT IS THE PERCENTAGE OF GETTING THE RUNE YOU NEED? HOW MANY PROVINCES YOU NEED TO FIGHT TO GET ONE RUNE. ....
 

DeletedUser2753

Guest
With all 10 AW s researched your chances are 1 in 10 but it may not be purely random. 8x10 but you could get lucky.
 

DeletedUser2191

Guest
Let's take the mandatory researching of Ancient Wonder's out of the picture and say everyone is going to research them in full.

Chapter 2 - provides 2 wonders, chance of getting a specific rune is 1 in 2

Chapter 3 - provides another 2 wonders (4 available now), chance of getting a specific rune is 1 in 4

Chapter 4 - provides another 2 wonders (6 available now), chance of a specific rune is 1 in 6

Chapter 5 - provides another 2 wonders (8 available now), chance of specific rune is 1 in 8

Chapter 6 - provides another 2 wonders (10 available now), chance of specific rune is 1 in 10

Chapter 7- provides another 2 wonders (12 available now), chance of specific rune is 1 in 12

Once you have at least 1 Ancient Wonder technology researched, you will be able to get runes from clearing provinces. Each province you clear gives you 1 random rune, may or may not be the specific one you want at that time (see chances above).
 

DeletedUser3040

Guest
As far as I can tell, building wonders that you don't want, selling them off and breaking more shards refilling their slots is the best way of building the wonders that you do want. Long process.
 

DeletedUser2191

Guest
As far as I can tell, building wonders that you don't want, selling them off and breaking more shards refilling their slots is the best way of building the wonders that you do want. Long process.

Seeing how we need coins, goods and or resources to build these, IMO, this is not an ideal way. I think it would be better to fill the rune wheel up of the wonders we don't want to build, then as we get more runes of that wonder, keep inserting them to be come a broken shard. Once the broken shard counter is filled, turn it into a guaranteed rune of the wonder we want to build.
 

Maz Mellor

Well-Known Member
Seeing how we need coins, goods and or resources to build these, IMO, this is not an ideal way. I think it would be better to fill the rune wheel up of the wonders we don't want to build, then as we get more runes of that wonder, keep inserting them to be come a broken shard. Once the broken shard counter is filled, turn it into a guaranteed rune of the wonder we want to build.

That would be nice. Anything to make those superfluous Crystal Lighthouse shards useful. I have 25 of them and I sure could use the shards.
 

DeletedUser828

Guest
I'm just not finding the Wonders overly useful. I appreciate the ones that extend Culture Help, Boosts my goods and provides peeps. I've taken out some that I have built because I just couldn't see the long term use of them. Some folks just love them to death, I find them a waste of space for the most part. There are more useful things I can build to better my city.
 

DeletedUser3040

Guest
Seeing how we need coins, goods and or resources to build these, IMO, this is not an ideal way. I think it would be better to fill the rune wheel up of the wonders we don't want to build, then as we get more runes of that wonder, keep inserting them to be come a broken shard. Once the broken shard counter is filled, turn it into a guaranteed rune of the wonder we want to build.
That would certainly be more convenient than building and selling off my crystal lighthouse twice simply to break enough of its 40-something shards to fill a couple of runes on abyss and mountain halls.
 

DeletedUser61

Guest
There are more useful things I can build to better my city.
If you look at https://en.wiki.elvenar.com/index.php?title=Fairies_Ancient_Wonders#Blooming_Trader_Guild_Overview, you'll see that all of the Ancient Wonders are documented out to level 15, and I suspect that the developer's spreadsheet goes out even further.

The real problem with Ancient Wonders is not at the low end, but rather than they can't be allowed to turn the game inside out at the high end.

Once folks reach the end of their current technology tree, Ancient Wonders are about the only way that you can use your Knowledge Points, and as the game matures more and more players will be waiting for additional content. When the OTHER choice is zero benefit because your KPs bar is capped, AWs become a very handy investment.
 

DeletedUser43

Guest
I think it would be better to fill the rune wheel up of the wonders we don't want to build, then as we get more runes of that wonder, keep inserting them to be come a broken shard. Once the broken shard counter is filled, turn it into a guaranteed rune of the wonder we want to build.

If the rune wheel is full and you don't build that wonder, all that happens is you keep getting runes that keep adding up. None of them can break. The option to insert them gets greyed out. That's why people are building them and then deleting them. So they can start inserting them again and maybe have them break.
 

DeletedUser828

Guest
If you look at https://en.wiki.elvenar.com/index.php?title=Fairies_Ancient_Wonders#Blooming_Trader_Guild_Overview, you'll see that all of the Ancient Wonders are documented out to level 15, and I suspect that the developer's spreadsheet goes out even further.

The real problem with Ancient Wonders is not at the low end, but rather than they can't be allowed to turn the game inside out at the high end.

Once folks reach the end of their current technology tree, Ancient Wonders are about the only way that you can use your Knowledge Points, and as the game matures more and more players will be waiting for additional content. When the OTHER choice is zero benefit because your KPs bar is capped, AWs become a very handy investment.

I have looked over the Wonders on the Wiki, but you must realize not every aspect of this is for everyone. We all have different ways we prefer to play it and build. I do have Wonders built, the ones that best suit me for my mode of game play. I think I did state that as well. There just is not enough room to fill my city with Wonders in which most I have no use for
Missanthrophy fixed an editorial glitch.
 
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DeletedUser2191

Guest
If the rune wheel is full and you don't build that wonder, all that happens is you keep getting runes that keep adding up. None of them can break. The option to insert them gets greyed out. That's why people are building them and then deleting them. So they can start inserting them again and maybe have them break.


Ah I see, thank you for that knowledge :)
 

DeletedUser706

Guest
It starts to look more and more like a lottery to me. Wait till the Summer Solstice event arrives over here, even more opportunities to "get lucky or unlucky" and of course bypassing all that by spending diamonds...
 

dikke ikke

Well-Known Member
runes become shards if you already have them in your wheel, in the wiki you can see that you need the runes again if you upgrade to level 6 and 11 of your AW
 

DeletedUser43

Guest
runes become shards if you already have them in your wheel

If you mean they become broken shards, that is untrue. If you have a full wheel and haven't built a wonder, runes just become more runes sitting there and accumulating. They won't break.
 

DeletedUser2528

Guest
With all 10 AW s researched your chances are 1 in 10 but it may not be purely random. 8x10 but you could get lucky.
Sorry this is not accurate! I had all the circle full except for 1 rune (Golden Abyss AW), I had 9 shards, I got a new rune that broke, so now I had 10 shards, I clicked to get the missing rune but the new forged rune broke and gave me 1 shard! When you fight a province you can get a rune for any of the wonders that you unlocked, to get the 10 runes that you need for one ancient wonder could take forever....
rune.jpg
That would certainly be more convenient than building and selling off my crystal lighthouse twice simply to break enough of its 40-something shards to fill a couple of runes on abyss and mountain halls.
there is no GARAUNTEED RUNE <removed a broken link>
Missanthropy merged stacked posts, and covered and overly large graphic wile a spoiler tag.
 
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dikke ikke

Well-Known Member
ok, they become broken shards if your wheel is not yet full, otherwise you have to save them for later upgrades to level 6 and 11
 

DeletedUser2528

Guest
Let's take the mandatory researching of Ancient Wonder's out of the picture and say everyone is going to research them in full.

Chapter 2 - provides 2 wonders, chance of getting a specific rune is 1 in 2

Chapter 3 - provides another 2 wonders (4 available now), chance of getting a specific rune is 1 in 4

Chapter 4 - provides another 2 wonders (6 available now), chance of a specific rune is 1 in 6

Chapter 5 - provides another 2 wonders (8 available now), chance of specific rune is 1 in 8

Chapter 6 - provides another 2 wonders (10 available now), chance of specific rune is 1 in 10

Chapter 7- provides another 2 wonders (12 available now), chance of specific rune is 1 in 12

Once you have at least 1 Ancient Wonder technology researched, you will be able to get runes from clearing provinces. Each province you clear gives you 1 random rune, may or may not be the specific one you want at that time (see chances above).
Ok the question must be How many provinces must I clear to get the rune I need, and 10 broken shards didn't give me the ONE rune that I am missing, 10 shards were converted in 1 shard again! check the picture I posted thanks

rune.jpg
 
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DeletedUser68

Guest
Take a close look at https://en.wiki.elvenar.com/index.php?title=Ancient_Wonders#Rune_Shards
  • When you attempt to insert a Rune Shard into the Rune Wheel, your odds of hitting a full slot depend on what you already have.
  • If 8/9 slots are already full, then there are 8 chances out of 9 that you'll get another BROKEN Rune Shard
  • Once you have 10 BROKEN Rune Shards, clicking on the bar is guaranteed to fill an empty slot.
  • BUT if you still have a few empty slots, you might NOT want to immediately use your broken bar, even though you'll lose any broken shards, because the odds get worse and worse. If you used up your Broken bar for your 8th slot, for example, on average you'll need NINE MORE Rune Shards in order to fill the final slot, and your Broken Rune Shards bar will be nearly full again.
I’ve tidied up some stacked posts. This remedial post isn’t “just” about this thread but is intended, rather, to avoid future issues and the consequent warnings that we’re obliged to issue when gentle doesn't get people's attention.
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OVERLY LARGE graphics chew up a lot of bandwidth and they consequently slow down page loads. Animated gifs are simply irritating.

Our forum rules are available at https://us.forum.elvenar.com/index.php?threads/forum-rules.702/[/URL'][URL='https://us.forum.elvenar.com/index.php?threads/forum-rules.702/[/URL']https://us.forum.elvenar.com/index.php?threads/forum-rules.702/[/URL]
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