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Important Rebalancing of select (old) event buildings

DeletedUser51

Guest

Rebalancing of selected event buildings



Dear Humans and Elves,

To prepare for a new upcoming feature that will allow you to upgrade event buildings, we will be adjusting the values (rebalancing) a selection of our oldest event buildings with the update to version 1.54. Some of the buildings will be buffed (have their stats increased slightly or significantly), others nerfed (have their stats decreased slightly or significantly).

Our earliest event buildings (from events hosted in 2016 until early 2017) had significantly higher bonuses than their counterparts of later events. We have since avoided giving out these buildings, for this reason. Now that we want to allow upgrading for all event buildings, we need to streamline the values of all event buildings, which means that older buildings need to be rebalanced to make them more in line with more recent event buildings.

We want you to be able to upgrade all event buildings, which is why we opted for the rebalancing, even though we are fully aware that adjustments to buildings are always a controversial topic. Not rebalancing and allowing the buildings to be upgraded later was unfortunately not an option, as this would severely impact the game's balancing and would be unfair to players who joined the game later and can no longer obtain said buildings.

Some of the affected buildings provide bonuses to both Culture and Population and needed to be nerfed. In those cases, we have attempted to keep the Population number as high as possible within the limits of the game's balancing possibilities. We have done this because Population is scarcer than Culture, and therefore typically deemed more valuable by the community. While we are fully aware that this change can have a big impact, especially on cities relying heavily on event buildings for their Culture or Population, it is a step we had to take to preserve the future of our game's balancing, while still being able to offer you the much-requested ability to upgrade your event buildings.

If you want to know if any of your buildings will be rebalanced, we have provided a list for you (open the spoiler below). Unfortunately we cannot list if a building is buffed or nerfed in detail, because this can vary per version, with each of these buildings having a different version per chapter.


We are aware that of this list, three buildings were given out in the Walpurgis questline that was available recently, and have been able to confirm that all three of these buildings were buffed (amount dependent on your chapter), meaning they are slightly stronger now than they were before their rebalancing.

What more will we do?
As mentioned above, we are working on a way to upgrade your event buildings: the new Royal Restoration Spell, which will allow you to upgrade your event buildings, as well as the Magic Residences and Magic Workshops. This spell will replace the current Blueprints that you can get from the Tournaments. You will be able to get the spell from the Tournaments as well, of course. Any Blueprints you have will be changed into the new spell, which has the same capabilities, and more.

blueprint_to_restoration.png


To compensate for any lost population and culture with this update, we will be offering this spell for free to everyone once, as soon as it's added to the game with a later update. This will still take a bit of time, and won't come in time for us to give it at the same time as we perform the necessary rebalancing. However, we couldn't wait longer with rebalancing the buildings in preparation for these big changes to come.


We hope that this post could explain why we are making these changes to the game, and why we are doing it now, rather than later. Should you have any questions about the event building rebalancing, please feel free to ask them in the discussion thread that we have opened for that.

Kind regards,
Your Elvenar Team
 

DeletedUser51

Guest
I'm sorry - my spoiler of the actual buildings affected somehow didn't come through. Below is the full list of buildings for you -

  • Leaf Codex
  • Sun Codex
  • Lava Codex
  • Crystal Unicorn
  • Silver Unicorn
  • Rainbow Unicorn
  • Summer Flower Cage
  • Spring Flower Cage
  • Rainbow Flower Cage
  • Bronze Guards
  • Silver Guards
  • Heroic Banner
  • Noble Banner
  • Dark Signpost
  • Glossy Garden
  • Father Tree
  • Observatory
  • Venar's Rocks I
  • Venar's Rocks II
  • Venar's Rocks III
  • Wonky Walters
  • Charming Tree
  • Scream of Halloween
  • Daunting Pumpkins
  • Snow Flake Mountain
  • Castle Snow Flake
  • Tower of the Winter King
  • Winter Star
  • Frozen Lake
  • Snowball Fight
  • Lazy Snowman
  • Igloo Festival
  • Glacier Garden
  • Lampion Winter Pond
  • Winter Pond Habitat
  • Temple of the Flame
  • Temple of the frozen Flame
  • Father Glitter Tree
  • Father Tree of Candy Canes
  • Father Frozen Tree
  • Frozen Unicorn
  • Candy Cane Unicorn
  • Winter Deers
  • Snowy Charming Tree
  • Frozen Flame Blue
  • Frozen Flame Orange
  • Frozen Flame Green
  • Frozen Flame Purple
  • Winter Lampions
  • Winter Shrine
  • Winter Forest Shrine
  • Forest Igloo
  • Frozen Tree Stomp Magic
  • Gaelagil's Balcony
  • Burukbrak's Bridge of Love
 

DeletedUser51

Guest
Dear Humans and Elves,

With our last update to version 1.54 we have rebalanced a number of our oldest event buildings. While this was necessary for the game's future, we also realize that the effects of this are too big to ignore for already existing accounts. For this reason, we will, on top of the free Royal Restoration spell that we had already promised (to be given out once the spell becomes available in the game), give out one free Magic Residence of your chapter to all existing accounts, by placing it in the Summonings tab of the inventory. We plan to do give this next week Tuesday: we are currently preparing to give this out, to have it ready to use next week.

Magic Residence
humans_magic_residence.png
elves_magic_residence.png


magic_residence_stats.png


Then there was the problem that the reward buildings of the Fellowship Adventure that ended 16 May were also rebalanced. The building we gave out was also one of the older buildings, but we miscalculated and had expected the rebalancing to be done already by the time that particular Adventure started, but we were wrong. To compensate for that, we will give all players who are in Fellowships that completed the third stage of the event a free Phoenix Cult building of your chapter, which gives both Population and Culture. This building will be given in addition to what you had already received from the Fellowship Adventure itself, of course. We plan to also give this out early next week. We hope around the same time as the Magic Residence (see above), or otherwise shortly after.

Phoenix Cult
phoenix_cult_building.png



phoenix_cult_stats.png


We apologize for the situation that brought so many of you in, and we do hope that these compensations help to cover for any losses you may have had. We thank you for your honest feedback to these changes, and appreciate that you've taken the time to share your thoughts with us. We strive to make Elvenar be the best game it can be, and you are of course the most important piece of that puzzle. Thank you for being part of Elvenar - now, and for a long time to come!

Kind regards,
Your Elvenar Team
 
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