DeletedUser
Guest
I have a hunch that private trades would go against the development path for this game. From what I've seen so far, it's supposed to be an economic strategy game, and coping with an open market system is one element of that. With that said, try this strategy:
PlayerA wants to trade 1000 Crystal to PlayerB for 1000 Silk.
A and B message each other to agree on the trade.
A posts a trade offer of 200 Crystal for 800 Silk.
B posts a trade offer of 200 Silk for 800 Crystal.
Chances are, everyone else is going to ignore those 0-star trades, allowing the arranged exchange of goods to proceed.
PlayerA wants to trade 1000 Crystal to PlayerB for 1000 Silk.
A and B message each other to agree on the trade.
A posts a trade offer of 200 Crystal for 800 Silk.
B posts a trade offer of 200 Silk for 800 Crystal.
Chances are, everyone else is going to ignore those 0-star trades, allowing the arranged exchange of goods to proceed.