General Jefferson
New Member
I have two cities in us4 and us6 that I am now in chapter XV Elvenar, the sentient goods demand is unreal. Not due to the fact of 10% decay, or 250k+ per research demand, it is due to the production of sentient goods per player. There is on average 80 pages of three star trades of players demanding Alloy Shrooms in the trader every day. The other players across the server who are lucky enough to produce shrooms can not keep up the demand. You can not complete a research with this lack of sentient goods being produced, and traded across the entire server. I have been stuck in this chapter for 8 months to a year because of this problem. InnoGames, please advise as to how you will address this problem across all servers. You tried to create a hoop to jump through with the sentient goods, yet failed to provide enough accessibility for this jump to work. The players in our servers can not trade with one another enough to complete research and it is a huge issue.