OakKnoll
Member
@iamthouth Thanks. I was rating by culture/tile but didn’t consider the other (now obvious) ratings.
Also, buildings that you win that are the same size as something already have placed in your city just check to see if you gives you more or if what it gives will benefit you more than the other.@iamthouth Thanks. I was rating by culture/tile but didn’t consider the other (now obvious) ratings.
As @iamthouth has already posted, culture or population per square are the most important factors to consider with regards to which buildings to replace. However, there is an even more basic rule of thumb you can use: just look at what chapter a building is and compare it to your current chapter. If a building is 1 chapter behind your current level, it might be worth replacing. If a building is 2 chapters behind your current level, you are almost certainly going to come out ahead if you replace it with a newly won building that does something similar. Please note that I do currently have some buildings 2 chapter out of date in my city. I would dearly like to replace these with better versions. However: I am making a concerted effort to move through the chapters as quickly as possible. I have not yet had a chance to win something which is a higher chapter version of these buildings, so I've not replace them yet.How do you choose which buildings to replace? I mostly add because I cannot figure out how to choose what should be removed/replaced.
1. When I started the city, the magic academy was utterly clogged with all of the evolving buildings. The chance of any 1 evolving building appearing was slim, but there were so many of them that they were constantly appearing. If I was ever going to have a normal magic academy and see buildings I wanted, I had to get rid of them. And the only way to do so was to make them. I will never place the majority of them, since I don't have the artifact to evolve them. Doing this has been eating up a ton of my crafting supplies, since each building is 8 CCs and 1200 SF. The good news is, I think I am nearly done. I just counted and I have 27 evolving building bases sitting in storage, as well as all 4 pieces of the chess set. I am finally starting to see the 5 day military buildings on a regular basis. I will now start stockpiling these and start stockpiling pet food. And I will keep an eye out for artifacts to upgrade my Fire Phoenix with. In addition to upgrading AWs, this will be what I spend most of my crafting materials on. At least until I reach Woodelves. Then I will start crafting Festival Merchants.View attachment 16991
@Henroo 's City - Breakout of all ( non road need'd bldgs )
Pink = Culture .... Blue = Pop / Culture
So I have 3 questions about your strategy.
1- Most players aren't going as fast as possible. and thru need'd land they constantly
have to consolidate bldgs. See'n as you are outpacing and adding land so quickly, is
the reason for not consolidating .... SFs/CCs to use for AW upgrades, not crafting ??
2- You seem to prefer having the biggest bldgs possible, yet when your research gave
you the chance to upgrade residences, as before I'm still wondering why not upgrade
them 2 levels as you go along, rather than doing all 24 up 1 level only ?? Coins/tools
can't still be the blocker you said it was a couple chapters ago, can it ??
3- I can still tell you don't use eArchitect by your city design, and I just wonder why not
embrace it and try it ?? I was able to do a re-org and got (7) 2x2s along a road and
(1) 2x2 in limbo, with No other dead space anywhere. It was also very easy to pre-design
the next settlement area once you dump those FA workshops/T1 bldgs.... in an solid
unbroken patch of open space.
1. When I started the city, the magic academy was utterly clogged with all of the evolving buildings. The chance of any 1 evolving building appearing was slim, but there were so many of them that they were constantly appearing. If I was ever going to have a normal magic academy and see buildings I wanted, I had to get rid of them. And the only way to do so was to make them. I will never place the majority of them, since I don't have the artifact to evolve them. Doing this has been eating up a ton of my crafting supplies, since each building is 8 CCs and 1200 SF. The good news is, I think I am nearly done. I just counted and I have 27 evolving building bases sitting in storage, as well as all 4 pieces of the chess set. I am finally starting to see the 5 day military buildings on a regular basis. I will now start stockpiling these and start stockpiling pet food. And I will keep an eye out for artifacts to upgrade my Fire Phoenix with. In addition to upgrading AWs, this will be what I spend most of my crafting materials on. At least until I reach Woodelves. Then I will start crafting Festival Merchants.
I'm newly back to the game, and the problem I see with @Henroo's strategy is that when we actually want those buildings if we've cleared them out at the beginning the ones in our inventory will be low chapters and we will have to frag them and get new ones. Which is uneconomic at best.This is a major problem for new accounts. You start Elvenar and then you have to play catch up for every evolving event released before you came. I don't know of too many games that penalize new players like this. Having to now use CCs and SFs on wonder leveling makes the situation even worse.
But they are really only worth actually building if you have the artifacts to evolve them with. Virtually any stage 1 evolving building is not worth putting in a city if you evaluate it on a square for square basis with regards to what it produces. It will vary from building to building and there are a couple of outliers, but a good rule of thumb is that they don't become worthwhile until sometime around stage 5 or stage 6. Unless the artifacts for a building are in the spire, it takes forever and costs the moon to get enough artifacts to evolve a building to a decent level. So I don't really see this as a problem. I am very rarely going to be placing these old evolving buildings, so them being outdated and sitting in my inventory is not really a problem.I'm newly back to the game, and the problem I see with @Henroo's strategy is that when we actually want those buildings if we've cleared them out at the beginning the ones in our inventory will be low chapters and we will have to frag them and get new ones. Which is uneconomic at best.
I was thinking of the use of combining catalysts and spell fragments on this instead of something else as the uneconomic part.But they are really only worth actually building if you have the artifacts to evolve them with. Virtually any stage 1 evolving building is not worth putting in a city if you evaluate it on a square for square basis with regards to what it produces. It will vary from building to building and there are a couple of outliers, but a good rule of thumb is that they don't become worthwhile until sometime around stage 5 or stage 6. Unless the artifacts for a building are in the spire, it takes forever and costs the moon to get enough artifacts to evolve a building to a decent level. So I don't really see this as a problem. I am very rarely going to be placing these old evolving buildings, so them being outdated and sitting in my inventory is not really a problem.
I certainly don't disagree. It was VERY expensive: I spent 10s of thousands of SF and hundreds of CCs in order to make all the old evolving buildings and get them out of my magic academy. I certainly did not want to use all these resources. I mean, it took the better part of 2 months total output of my frags and CCs. And it was only possible because a. I built the Moonstone Library set ASAP, b. I started going all out in the spire as soon as I unlocked it, c. I joined a top FS right away, so I got a lot of CCs each time the spire closed.I was thinking of the use of combining catalysts and spell fragments on this instead of something else as the uneconomic part.
If you didn't build the barracks, then you were committing 100% to being a cater only city from the start. I understand that and I believe if you are going to pursue a cater style you made the right choice. For the first few months I was on the fence if I would make this city a catering city or a fighting city. In the first few months of this city, I only built Golden Abyss and worked on leveling it while I considered which play style to pursue. But I decided in the end that I really know and understand the fighting style. So I eventually put down Martial Monastery and Needles of Tempest. To me, building these 2 AWs is the moment I fully committed to making this city a fighting city.I’m still happy I didn’t build the Barracks. I cater everything and could care less about which buildings show up in the MA. I’m going slower than Henroo but that’s due to RL time demands. Of all the cities I have I enjoy this one the most.