See. I think that is all very reasonable. Those ideas would absolutely address the problem while preserving the integrity of the game and protecting those who are not as active but have invested time and/or money. I seem to have had the misfortune to have joined and started play in a world (Arendyll), or placed in a part of the world that is broken. I have no way, to improve my circumstance and that is frustrating beyond words. I have joined 2 other worlds where this specific problem does not exist, or at least does not have the same impact on my game. In Arendyll, the apparent weight of having active neighbors, traders, and fellows is such, that the absence of them prevents growth. To me, it is broken when days, weeks and months in a row, you open the trader hoping to gain some of what you need and can't adequately produce yourself, to find ZERO trades available, or only trades that are so far beyond your reach that it doesn't even make sense. Then to place your meager goods in the trader to have them sit there endlessly. It is broken when you spend crazy amounts of time to visit countless cities to offer help and go days, weeks, months, with ZERO return help, or at most 2 return helps. Help that is necessary to boost what you do have, to make it function well enough to give you necessary resources to make any progress. If you can't make any progress, then what is the point? Just endless set, collect, reset? My suggestion was made not only out of frustration, but a real desire to find some way to continue with some enjoyment and not become one more dead city statistic to add to the mix in Arendyll. I am not opposed to spending real money in order to make gains and support the developers, and have done so in those other worlds. And that has provided reasonable returns on my investment. I am concerned that doing that in Arendyll would be a waste of money. Thank you for sharing your thoughts and information. It at least gives a glimmer of hope.