DeletedUser8779
Guest
This is the first major event I've seen and it's been - I guess 'thought-provoking' is as good a way as any to describe it.
After watching the Q&A and noting (during the discussion regarding Expansions) that the devs intentionally plan to retard progress in order to give folks with less able equipment the ability to play, my first thought was "quantity, not quality." And that's been the gist of a bunch of the flaming associated with this event. The Inno folks appear to have thrown the 'quality players' under the bus (and, oddly enough, just plain forgot about the folks in their two newest worlds.)
I've been fortunate to be in a position (just beginning Ch.3) where the questline coincides with my growth plans. It hasn't been a disaster. Yet.
*looks over at those crossed fingers*
As both a noob and one with a garbage 'puter, I'm sort of the poster child for what they've expressed as their intent.
I can see the end of my participation in the March. It'll be around the 60th quest, give or take a quest or two. I've got some thoughts about how this could've been structured so that folks could both (probably, maybe, perhaps) finish and be rewarded commensurate with their efforts.
First, for the benefit of the forgotten folks in the two newest worlds, (and as a way of rewarding 'quality players', too), instead of 'pay X amount of Tier 3 stuff', replace that entire (repeating) quest chain with a lottery or casino. For example: Gain any amount of Tier 3 Goods for X number of Wheel Spins/High Card Draw/What-have-you with payouts that reward a random (significant) number of Beets/attempt OR the Daily Prize, outright. This would give folks without reasonable access to Tier 3 Goods the chance to progress and gain (via the Trader) and do away with the current 'extortion' , i.e., "Gather a bunch of goodies you'll have to pay for in lost city progress and toss'em into the toilet!"
Another would be: USE a number of PoP Spells vs. create'em. The effect is roughly the same, creation of the spells and teaching folks to make use of the MA, but the net effect is positive, there is both a useable and immediate reward besides gaining a few Beets. (Coupled with a bit of advanced planning, this step in the quest would propel folks forward in a timely fashion instead of retarding them). For the more advanced players that are able to take advantage of prior preparation, it reduces pointless grinding and if the devs feel a need to slow'em down they can fiddle with the formula for the folks in different Chapters, much as they do now.
Similarly, changing the quest from 'Gain X number of Supplies' to 'USE X number...' would be more pro-active, enabling/encouraging folks to put resources to work vs. flushing them for the sake of a few Beets. City progress continues vs. an imposed stall. (In case it isn't obvious, I'm not a fan of 'gain a gazillion goodies, then throw'em away.')
Some additions/replacements: Contribute X number of KP to ANOTHER player's Wonder. Register/Sign-in to the Forum (and/or comment on a thread). Log in X number of days, consecutively. (This one should be an 'automatic' quest step completion - once you've done it, it should store until the particular step is reached). Fight (or fight/win) X number of encounters in a Tournament. Cater X number of encounters in a Tournament. Gain X number of Relics FROM a Tournament. Post X number (1 star? 2? 3?) of trades. Accept X number of trades. Use Wholesaler feature.
There are lots of other things wigglin' around in my noggin. This post is long enough, though.
Late Edit: For ME! Just for MEEEEE! Make it so that after X number of chest attempts one can get the friggin' Daily Prize on the next attempt! I've opened more than 2 dozen chests and have a single Sun Codex to show for it. (I really think there should be a 'luck multiplier' inserted into this mess somewhere!)
And a still LATER edit (and an apology for confusing folks) Oh, puppy-poo! What I meant to put in the above was not about the tasks to "Gain X number..." of things, but rather, PAY X number of goodies. It's the pay this for (an unrewarding 'that') that's giving folks heartburn. Lo siento mucho, mi amigos. Insert 'Pay' in place of 'Gain' and it'll be more useful. (I hope. *cringe*)
After watching the Q&A and noting (during the discussion regarding Expansions) that the devs intentionally plan to retard progress in order to give folks with less able equipment the ability to play, my first thought was "quantity, not quality." And that's been the gist of a bunch of the flaming associated with this event. The Inno folks appear to have thrown the 'quality players' under the bus (and, oddly enough, just plain forgot about the folks in their two newest worlds.)
I've been fortunate to be in a position (just beginning Ch.3) where the questline coincides with my growth plans. It hasn't been a disaster. Yet.
*looks over at those crossed fingers*
As both a noob and one with a garbage 'puter, I'm sort of the poster child for what they've expressed as their intent.
I can see the end of my participation in the March. It'll be around the 60th quest, give or take a quest or two. I've got some thoughts about how this could've been structured so that folks could both (probably, maybe, perhaps) finish and be rewarded commensurate with their efforts.
First, for the benefit of the forgotten folks in the two newest worlds, (and as a way of rewarding 'quality players', too), instead of 'pay X amount of Tier 3 stuff', replace that entire (repeating) quest chain with a lottery or casino. For example: Gain any amount of Tier 3 Goods for X number of Wheel Spins/High Card Draw/What-have-you with payouts that reward a random (significant) number of Beets/attempt OR the Daily Prize, outright. This would give folks without reasonable access to Tier 3 Goods the chance to progress and gain (via the Trader) and do away with the current 'extortion' , i.e., "Gather a bunch of goodies you'll have to pay for in lost city progress and toss'em into the toilet!"
Another would be: USE a number of PoP Spells vs. create'em. The effect is roughly the same, creation of the spells and teaching folks to make use of the MA, but the net effect is positive, there is both a useable and immediate reward besides gaining a few Beets. (Coupled with a bit of advanced planning, this step in the quest would propel folks forward in a timely fashion instead of retarding them). For the more advanced players that are able to take advantage of prior preparation, it reduces pointless grinding and if the devs feel a need to slow'em down they can fiddle with the formula for the folks in different Chapters, much as they do now.
Similarly, changing the quest from 'Gain X number of Supplies' to 'USE X number...' would be more pro-active, enabling/encouraging folks to put resources to work vs. flushing them for the sake of a few Beets. City progress continues vs. an imposed stall. (In case it isn't obvious, I'm not a fan of 'gain a gazillion goodies, then throw'em away.')
Some additions/replacements: Contribute X number of KP to ANOTHER player's Wonder. Register/Sign-in to the Forum (and/or comment on a thread). Log in X number of days, consecutively. (This one should be an 'automatic' quest step completion - once you've done it, it should store until the particular step is reached). Fight (or fight/win) X number of encounters in a Tournament. Cater X number of encounters in a Tournament. Gain X number of Relics FROM a Tournament. Post X number (1 star? 2? 3?) of trades. Accept X number of trades. Use Wholesaler feature.
There are lots of other things wigglin' around in my noggin. This post is long enough, though.
Late Edit: For ME! Just for MEEEEE! Make it so that after X number of chest attempts one can get the friggin' Daily Prize on the next attempt! I've opened more than 2 dozen chests and have a single Sun Codex to show for it. (I really think there should be a 'luck multiplier' inserted into this mess somewhere!)
And a still LATER edit (and an apology for confusing folks) Oh, puppy-poo! What I meant to put in the above was not about the tasks to "Gain X number..." of things, but rather, PAY X number of goodies. It's the pay this for (an unrewarding 'that') that's giving folks heartburn. Lo siento mucho, mi amigos. Insert 'Pay' in place of 'Gain' and it'll be more useful. (I hope. *cringe*)
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