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    Your Elvenar Team

The switch to HTML5

DeletedUser4747

Guest
Flash is dying, browsers are dropping support for it, it's buggy, it's not secure, and most of all you cannot use it on mobile. Mobile users generally cannot use it, or use it well.
I think it is time to move the games to HTML5 and drop Flash.

The switch to HMTL5 would provide a larger market, currently Elvenar is unplayable on mobile. By switching to HTML5 you just need to create a mobile view, and you'll open up a whole new market and revenue stream.

Make the move, dump flash please!
 

DeletedUser61

Guest
Adobe has been including more and more HTML5 code in their Adobe Animate CC platform as the specification matures. In fact Adobe no longer has a product that they call "Flash" although some of the filenames and directories still use the old terminology.

See http://www.cio.com/article/2376661/internet/how-adobe-is-moving-on-from-flash-to-embrace-html5.html, which was written more than two years ago.

See https://blogs.adobe.com/creativecloud/tag/adobe-animate-cc/?PID=4003003 and a host of similar articles.
 

DeletedUser4747

Guest
Adobe has been including more and more HTML5 code in their Adobe Animate CC platform as the specification matures. In fact Adobe no longer has a product that they call "Flash" although some of the filenames and directories still use the old terminology.

See http://www.cio.com/article/2376661/internet/how-adobe-is-moving-on-from-flash-to-embrace-html5.html, which was written more than two years ago.

See https://blogs.adobe.com/creativecloud/tag/adobe-animate-cc/?PID=4003003 and a host of similar articles.

That's great, but elvenar is not using that new tech. They are still using ancient flash tech that is vulnerable and soon will not be playable on current/future gen browsers.
 

DeletedUser3312

Guest
Is this what is causing the lag time between click and action? I have to wait to click and count to 5 before the zzz's go away and I can click on the next building. It's a bit irrating to say the least. If this is supposed to accelerate things, why are they dragging?
 

DeletedUser4747

Guest
Is this what is causing the lag time between click and action? I have to wait to click and count to 5 before the zzz's go away and I can click on the next building. It's a bit irrating to say the least. If this is supposed to accelerate things, why are they dragging?

That has nothing to do with flash or html5, that is a design decision. My guess is because it sends a http request to the server that you've collected the resource and the zzz's pop up when the response gives a success. Which then as a user you can see that hey I actually collected the resource. If they threw up the zzz's before the response came back, you may think you can start production again when you cannot because maybe the request got lost.

It's how they try to keep it the client and server synchronous. I too wish they would make it more asynchronous, I think the delay is a bit too long.
 

DeletedUser3312

Guest
This is a recent thing just in the past week. I collect all my goods and then click on the building to set the time again. but the z's stay there and I have to wait to see if I got that factory or not.
 

DeletedUser61

Guest
They are still using ancient flash tech
You're uninformed. See https://blogs.adobe.com/creativecloud/innogames-taking-game-development-and-marketing-up-a-notch/

The article is two years old. Elvenar isn't mentioned because it didn't exist two years ago. Likewise, Adobe has subsequently changed the name of their development platform from Flash (Actionscript) to Adobe Animate CC.

From a year ago. http://www.cartoonbrew.com/flash/ad...ands-animator-friendly-animate-cc-124189.html
Code:
http://www.cartoonbrew.com/flash/adobe-kills-flash-name-rebrands-animator-friendly-animate-cc-124189.html

Flash Professional is now Adobe Animate CC. Interactive animations for multiple platforms.
http://www.adobe.com/creativecloud/catalog/desktop.html?promoid=NQCJRCJ2&mv=other

Here's something that's current. https://www.hyperisland.com/jobs/627
Expert knowledge of 3ds Max, Adobe CS 6CC and a strong understanding of the fundamental principles of animation
I collect all my goods and then click on the building to set the time again.
In a server/client application, like Elvenar, all of the "real" data is kept on the server, and while the client is "predictive" what the client displays, pending confirmation by the server, is just a temporary number.

Regarding zzzzzz's you've probably seen a condition where you clear a bunch of buildings, and then after several seconds, or a reload, your effort was for nought. The message from the client to the server never got there and, in general, Elvenar uses stateless transactions whereby they DO NOT keep resending the same information until the transmission is acknowledged. Rather, the player can reload and/or do something else that forces a server download, and thereby pick up the missing information.

This is all a fancy way of saying that:
  • You're experiencing communications delays. Use http://www.speedtest.net/ locally, and then into Miami where our datacenter is located.
  • You need to clear your browser cache. You may have received a corrupted object, but the more likely problem is that you have SO MANY of the same object, that simply sorting through them all is slowing things down. Note that objects are NOT just the graphics. There are operational widgets that "do things" as well, like collecting Supplies. They're cached so that you WON'T have to download the same object over and over again, but caching has it's own problems, like masking until you clear your cache.
The server seem to be pretty agile for me, so it's probably something local.
 
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