DELIGHTED that we're getting past the paradigm where whoever has the most Tier3 manufacturing facilities has the highest score, and especially so when they don't even have enough coins and supplies to support full production.
Some of our recent exchanges should be proving helpful. We cleared up the fact that many of us do indeed visit our neighborhood on a daily basis. Now we can clear up the matter of manufacturing.
The relative scoring isn't going to change very much when the Wonder score is introduced. Larger cities (i.e. more manufacturing) will remain in the lead since their Wonders are further advanced. Large cities have used their goods to buy KP - and upgrade their Wonders. Goods manufacturing and high level Wonders are practically synonymous.
I've been trying to make this point in the Forums for months now - ever since the first mention of Wonder scoring. The point: the faster a player gets to higher levels of manufacturing, the faster he will be able to contribute to Wonders. Until now, the low reward of Wonders has only yielded a slower progression through Research. What do we see if we scroll through the rank lists?
We see several hundreds of players entering Fairy level with scores and goods productions we would have formerly associated with Dwarven level players.
Virtually all of them succumbed to the lure of the first two Wonders, usually upgrading them to low levels, limiting their production in two ways: available space, and cumulative production. I'm not critical of their choices - but do want to point out that, as we predicted, the introduction of Wonders into pre-Dwarven play wasn't beneficial to the players.
Goods are good. Period. Elvenar equals goods, KP, and fighting units. Everything we do is to generate all three - then we use all three to progress the game.
As to lacking "coins and supplies to support full production", this is a periodic problem rather than a systemic one - and it doesn't affect a majority of players. It was a significant problem back during the period when we were waiting for Dwarven to open - but that was months and months ago. Nearly everyone has adapted strategies to increase their Supplies, re-balance their manufactories, and keep their cities fully functioning. Sometimes, during Fairy, we ran short...but if large cities were facing this difficulty, so was everyone. It was a demanding guest race.
I still can't get it through my head that your posts keep indicating an interest in "rank score". Your well-known opinion was that rank was worse than irrelevant - a useless measure. Now you seem to think that rank matters - simply by the addition of Wonders scoring, it's been redeemed as an indicator. You always said that "chasing score" was near despicable - why is it less despicable now that Wonders are included? Chasing score is still chasing score.
using Auto-Fight, is a very efficient approach, where efficiency = effort required / benefits received.
I'd love to hear some insight as to how to put my Sorc III's into Auto Fight and not have significantly higher losses than manual fighting.