DeletedUser627
Guest
I've written before about the Tournaments and rank score points - I'm not a fan. In general, because we're competing for a limited number of points - and this is a huge change in Elvenar. Rather than equitable opportunities - where every player receives the identical awards for identical performances - now we have limited awards for variable performance.
Now that we've seen a few Tournaments, here's the illustration:
7000 points represent a minimum of 48 battles - time plus troop losses. 48 Battles could represent 400 Sorc III losses - the equivalent of 30 Barracks hours!
So, same reward - but hugely varying costs. By the luck of the draw, one player pays more, another less. (Not to mention that the player who can't play 5 days in a row doesn't get anything at all, because the Tournaments have to be jammed into a weeklong format, rather than like regular play).
If we're going to play this way, well, let's get to it and turn Elvenar into a competitive roulette wheel. The first people to build a new building should be able to do so at the early-bird price...while subsequent players should pay a "late" penalty. While we're at it, let's set up every upgrade on a lottery basis: open your upgrade and surprise! it may be cheap, it may be expensive. Who cares!
If these ideas aren't appealing to you, then you get the problem with the Tournament awards. I'm not saying that Tournaments themselves are bad...but the way they've attached competitive rank score is a poor choice for a game that's supposed to be about cooperative PvE. Most players will never even have a chance at these rewards, since any form of competition will always be won by the big cities. And, thanks to Tournaments and the Wonders they fund, big cities will grow exponentially faster.
Now that we've seen a few Tournaments, here's the illustration:
Last week it took 35,500 Tourney points to win the 850 rank points.
This week it took 28,500 Tourney points to win the same 850.
That's a difference of 7000 Tourney points.
This week it took 28,500 Tourney points to win the same 850.
That's a difference of 7000 Tourney points.
7000 points represent a minimum of 48 battles - time plus troop losses. 48 Battles could represent 400 Sorc III losses - the equivalent of 30 Barracks hours!
So, same reward - but hugely varying costs. By the luck of the draw, one player pays more, another less. (Not to mention that the player who can't play 5 days in a row doesn't get anything at all, because the Tournaments have to be jammed into a weeklong format, rather than like regular play).
If we're going to play this way, well, let's get to it and turn Elvenar into a competitive roulette wheel. The first people to build a new building should be able to do so at the early-bird price...while subsequent players should pay a "late" penalty. While we're at it, let's set up every upgrade on a lottery basis: open your upgrade and surprise! it may be cheap, it may be expensive. Who cares!
If these ideas aren't appealing to you, then you get the problem with the Tournament awards. I'm not saying that Tournaments themselves are bad...but the way they've attached competitive rank score is a poor choice for a game that's supposed to be about cooperative PvE. Most players will never even have a chance at these rewards, since any form of competition will always be won by the big cities. And, thanks to Tournaments and the Wonders they fund, big cities will grow exponentially faster.