DeletedUser198
Guest
I have put the following suggestion on the Beta-forum, now I do not wish to 'spam' but since this is a live server I will put it here also... after all: the more likes to implement another system for the 'removal of inactive players' the more attention it will get from the developers
Please feel free to add constructive comments on my suggestion.
I'm NOT complaining btw (after all this game is still in Beta), my suggestion comes from observation. I for one love this game and when I observe something that imho could be done in a better way to encourage more players to stay active in Elvenar, I will speak my mind
My Suggestion:
[Summary] - Turn the vacant spaces on the map caused by the removal of inactive players into visitable "ghost towns" with e.g. only a 'spooky' main hall that is available for neighborly help.
[Details] - I guess details are not necessary, since the suggestion is real simple
[Reasons for implementing] - With the current system of completely removing towns of inactive players their active neighbours lose the ability to get the reward of neighborly help of towns they discovered. Imho this is an unfortunate side-effect because due to this:
• active players are put at an extra disadvantage;
• it may be very discouraging for starting players to see lots of waste land.
[Impact on other game features] - Neighborly Help
I hope you will give my suggestion lots of likes and anyone with an improvement on my idea:
Let it be known!
Please feel free to add constructive comments on my suggestion.
I'm NOT complaining btw (after all this game is still in Beta), my suggestion comes from observation. I for one love this game and when I observe something that imho could be done in a better way to encourage more players to stay active in Elvenar, I will speak my mind
My Suggestion:
[Summary] - Turn the vacant spaces on the map caused by the removal of inactive players into visitable "ghost towns" with e.g. only a 'spooky' main hall that is available for neighborly help.
[Details] - I guess details are not necessary, since the suggestion is real simple
[Reasons for implementing] - With the current system of completely removing towns of inactive players their active neighbours lose the ability to get the reward of neighborly help of towns they discovered. Imho this is an unfortunate side-effect because due to this:
• active players are put at an extra disadvantage;
• it may be very discouraging for starting players to see lots of waste land.
[Impact on other game features] - Neighborly Help
I hope you will give my suggestion lots of likes and anyone with an improvement on my idea:
Let it be known!